These are some great signals
"Interactions with other people via avatars have an emotionally arresting quality that text-based interactions lack. (These applications) make the idea that there is a real cyberspace quite tangible."
The transfer of social life to cyberspace is one among several trends affecting the nature of governance globally today
Some examples include online marriages, the exchange of virtual world money and high-priced characters sold on eBay.
Linden Lab has to govern while trying not to govern. It is in a precarious position
In 2003, avalon. became world's first design/brand agency to establish a working presence within a virtual world
Lead Sponsor
Linden Lab is the producer of Second Life, an online world with agrowing population of subscribers (or “residents”); currently, the community has well over 42,000 residents from 91 countries. By providing residents with robust building and scripting tools, Linden Lab enables them to create a vast array of in-world objects, installations and programs. A short list of examples include homes, vehicles, sculptures, stores, Artificial Intelligence programs, nightclubs, landscapes, clothing, mini-games, and collective Burning Man-style art installations. Since its early stages, Linden Lab has allowed its residents to retain full IP rights over their own creations, thereby insuring that their contributions to the community remain truly their own.
Since Second Life’s commercial launch in the summer of 2003, residents have found ways to channel their in-world creativity into real world benefits such as conducting online college classes on a variety of subjects and creating projects with psychologically therapeutic applications. In Second Life’s fully-integrated economy, residents have turned the selling of their goods and services into a partial or full real-world income, and sponsored fundraising events that have donated thousands of US$ to real world non-profit organizations and causes.
Linden Lab is committed to fostering an egalitarian community whose membership fees are relatively nominal. In all this, it takes as its guiding principle the vision of the online world as a participatory democracy—one that transcends national borders, class, and ethnicity—where full citizenship is open to everyone with the capacityto imagine.
Gold Sponsors
ANSHECHUNG.COM is Second Life's largest in world business. What was originally intended as a research experiment to explore the feasibility of value creation inside a virtual space has become a symbol of entrepreneurship and economic success in online worlds. Within 16 months an initial investment of 9,95 US$ for a basic Second Life account has grown into a widely diversified real estate and service business turning over more than 500000 L$ in goods and services per day.
Beside the ANSHECHUNG.COM name, that stands for general land sales and financial services, several other brands have been established. Centre Ville and Plush are Second Life's largest telehub mall chains, together featuring more than 700 retailers in over 30 locations. The Dreamland brand with its more than 50 regions stands for the cutting edge of zoned community development. SLExchange.com, in which ANSHECHUNG.COM holds a 30% stake, is the most popular Web-based trading platform for Second Life content and land.
By optimizing the distribution process for land, content and services as well as by increasing liquidity in the real estate and financial markets, ANSHECHUNG.COM has contributed to the overall growth and success of the Second Life economy. New and innovative products, such as the A'ksha desert, themed simulators and localized communities have resulted in additional choices and diversity for residents. ANSHECHUNG.COM is also a major sponsor of various community projects and has received mention in various media such as East Bay Express, LA Times and the NY Times.
In 2003, avalon. became world's first design/brand agency to establish a working presence within a virtual world. During that time they have been active contributors to the community, consistently utilizing Second Life as an innovative channel for commercial projects and product development.
To date, project highlights include the design and implementation of a full range of own brand products and services as well as the development and creation of the in world region, avalon. They have also worked with one of the UK's top fashion labels, Mrs Jones, reproducing her Spring/Summer collection and simultaneously launching it within a virtual world. They continue to break new ground, experimenting with brands and ideas.
This coming year, will see the avalon.virtual world film festival, a world music festival and the launch of two new brands within Second Life. To discuss ways to realize your virtual world vision and step across the digital divide please contact justin@riversrunred.com
The organization behind avalon. is Rivers Run Red a UK and USA based design agency who specialize in developing brands and delivering creative content for the entertainment and technology sector. Their clients include: Carat International, Disney, Vodafone, Paramount, Renault, Adidas. Recent film projects have included: The Hitchhikers Guide to the Galaxy, The Chronicles of Narnia.
Bronze Sponsors
The Electric Sheep Company is unlocking the potential of virtual worlds as a medium for business and community.
Three-dimensional online worlds—with Linden Lab's Second Life at the forefront—are moving away from entertainment-only content and towards becoming a serious, flexible platform for business, creativity and community akin to the World Wide Web. The Electric Sheep Company seeks innovative solutions that combine technology and community to help continue this trend. The challenges are similar to those faced in building the Web’s infrastructure—how to find useful content, how to create secure business transactions—as well as many new and unique problems. We offer products and services that address these problems and put the community’s needs first.
We have begun to work on the problem of how to apply modern search technologies towards finding Second Life content, both in-world and on the World Wide Web. We are interested in other projects relating to our stated goals, and welcome proposals for collaboration. For further information, contact Hank Hoodoo in Second Life or email Jonah Gold.
SLBoutique.com is Second Life's premier web shop, featuring over 10,000 items, including clothing and other creations from over 300 of SL's wonderful creators.
SLBoutique is proud to be a part of Second Life's strong community, and offers free tutorials, free items, and much more to help new players gets started. SLBoutique has also participated in many charitable campaigns, including the Second Life: Relay For Life with the American Cancer Society, and recent efforts to raise money for The Red Cross to aid with relief for victims of Hurricane Katrina. SLBoutique is providing free web-hosting for the Second Life Convention.
Come visit us on the web today, to sell your work, buy from the easiest-to-use web site for Second Life items, or just check out some of our interviews with creators or freebies! You can find us at SLBoutique.com.
BelaSon Consulting LLC, an essential part of your business development and marketing needs. Focused on helping clients trail blaze into new market sectors providing the essentials to small companies to help them prosper.
e Mantria Group, LP is a specialized real estate investment and development company, focusing on the emerging market real estate sector. Innovation and leadership in this niche market is what gives The Mantria Group its competitive advantage.
Ronin is the premier brand by Hiro Pendragon for action gaming in Second Life. Ronin products are a combination of innovative scripting and items with a fine attention to detail. Sales from Ronin drives Hiro Pendragon’s other projects—tools to improve all of Second Life.
When vending machines sold for 1 to 5 US$ each during the summer of 2004, Hiro’s free vendor kit provided a free alternative to resident businesses, that offered great features with reliability and ease of use. His other premier tool, PosAbility, allows much greater flexibility and efficiency for how avatars can be animated, breaking bounds in the large furniture industry of SL.
Hiro’s upcoming project, Scoogle (working title), is a search engine like no other in existance, designed for flexibility of searching for all kinds of items and locations, while providing efficient means to keep metadata accurate, up-to-date, and useful for a 3-D virtual world.
Organizational Sponsors
The Acceleration Studies Foundation (ASF) is a nonprofit community with a network of thousands of executives, technologists, systems theorists, futurists, and change leaders exploring the accelerating development of science and technology and examining its impact. Through its outreach and advocacy, the ASF seeks to fulfill its mission to help individuals, business, and society examine the opportunities and the potential risks of the accelerating rate of technological and social change.
The ASF supports Future Salons across the U.S. (www.accelerating.org/futuresalons.html) and Europe, produces the Accelerating Change Conferences (http://www.accelerating.org/ac2005/), and educates and advocates through media, publications, white papers, analysis, and consulting. The ASF network is a global community that carefully investigates the accelerating pace of change and the future of technology. Informed individuals create an informed community, thus the ASF’s mission to “improve the way we look at the future.”
The Institute for Information Law and Policy is New York Law School’s home for the study of law, technology and civil liberties.
Participants in the Institute aim not only to understand the interplay of law and technology but to influence its development. The Institute develops and applies theories of information and communication to analyze law and policy. It also seeks to design new technologies and systems that will best serve democratic values in the digital age.
The Institute is, above all, a “do tank,” where lawyers innovate, harnessing the new tools of information and communications to the goals of social justice. This mission is premised on the notion that both software code and legal code shape human relations. Like law, technology, too, determines how we communicate and share information, which, in turn, defines our culture. Therefore the research and pedagogy of the Institute train students in the text-based tools of the law and the graphical tools of media and technology
The Institute is a center for civic innovation as well as policy analysis and legal theory development. Our curriculum includes several “design” courses that teach new lawyers to create video, audio and software innovations in addition to wielding the tools of legal reasoning and rhetoric to solve problems. The Institute’s constant contact with “hands on” projects assures that the theoretical work of the faculty remains relevant to real world challenges.
Students affiliated with the Institute (Harlan Scholars and Institute Student Fellows) pursue a specialized and rigorous course of study, which thoroughly grounds them in intellectual property, information and technology law. Working closely with Institute faculty, Harlan Scholars also pursue advanced research and design projects aimed at bringing about real-world change through legal scholarship and/or media and software innovation.
Students run the Institute’s interdisciplinary conferences and events, where new ideas are generated that translate into real-world innovation. The Institute takes full advantage of its New York location to convene people across disciplines and institutions in pursuit of its goals and to expose students to the best of the legal, technology and design communities.
The Institute consciously aims to create a “hot spot” for innovation—taking an approach unlike that of any other law school. The Institute prepares students for new opportunities in industry, media, technology, government, civic and policy organizations and the legal profession.
Style hive
What is the Stylehive?
The Stylehive is new kind of website - a collaborative shopping community. It is a place where contributors can work together to share and discover the hottest stores, designers, trends, and must have products.
The Stylehive is a collection of all the best products, brands, designers and stores discovered and tagged by the Hive community.
The Stylehive is the unique product and vision of entrepreneur and CEO Michael Carrier. Michael has enlisted a talented team of technology and online shopping experts who are passionate about making it easier to find the most interesting products, brands, and designers on the web, while providing a simple way to save and share these finds with others.
Based in San Francisco, the Stylehive brings together the distinct worlds of technology and trendsetting fashion, shopping and online retail.
We’ve created tools that enable a community focused on amplifying the “buzz” factor in the online shopping world.
What can you do in the Stylehive?
Want to share a Christmas wish list easily with other members of your family?
Want to collaborate with co-workers to research new products and manufacturers?
Want to find the coolest new stores in a city?
Want to work easily with your spouse on tracking and cataloging new home ideas?
Want to form a group to share new shopping finds with your friends?
Want to find the latest products and brands that are causing a stir?
These are just a few of the things you can do in the Stylehive!
Get in the Hive, and:
Discover new brands, products, designers, stores, and experts
Save your favorites, and label (or tag) your bookmarks quickly and easily
Access, your Stylehive bookmarks from any computer in the world
Share, email or publish your bookmarks automatically so others can work with you to find the best products in the Hive
How can I Sign Up?
To get started right now click here. The Stylehive is a free, advertising supported service.
Where can I see what’s happening in the Hive?
Our blog covers the latest trends and emerging popular happenings in the Hive. Check it out to see what people and bookmarks are soaring in popularity. Our editors choose the best of the Hive, giving you insight into new products and trends. If you have products for review or just something you believe we should cover, our editors can be contacted at editors@stylehive.com.
How can I advertise on the Stylehive?
Advertisers, who are interested in advertising targeting our online community should contact us at advertising@stylehive.com to find out about more the unique advertising opportunities that exist in
This it interesting
It was a simple proposal: people would loan Linden Dollars to him, he'd keep a running tally of who gave what, and use that to pay off his college tuition. And when things were turned around for him, he'd pay people back in the order they paid him. It's an experiment in the trust and generosity of a social network that only really exists in a virtual world. ("I could in fact take all this money and throw it into the stock market or something, cackling insanely as I sip tequila in Bermuda," he acknowledged in the Forum post announcing his scheme. "It IS an unsecured loan, after all".) But Digeridoo has been a Resident since 2003 (ancient, by the world's standards), and a well-established SL architect. Perhaps because of that-- or just the general fungibility of virtual currency for random acts of whimsy-- within two days, he's collected over $700 in loans.
Once he's stabilized, he plans to start paying off the community of loaners with Linden Dollars. Much of those funds will come from his in-world businesses-- prefab homes, land development, and the odd custom buildings, assignments he does for the L$ equivalent of US$20-30, usually. (He may even auction off some of his old buildings, like the famed Digeridoo Tower, which now exists only in his inventory.) As it happens, he's also applied his SL building skills in college, as a Urban and Regional Planning major-- such as an assignment to build a scale model of Rome's Piazza Novona.
SLODCASTING
All the drama, patter, and giggles of SL, now portable for your morning commute: Johnny Ming's Secondcast, podcasting hour-long shows on a myriad of Second Life subjects. The first episode is a Skype-powered rountable between Ming, the SL Herald's Walker Spaight, famed architect Lordfly Digeridoo, fashion empress Aimee Weber, and Snapzilla founder Cristiano Midnight, winging it on assorted topics, from the new Resident Moderators program in the official Forums to the OpenGL controversy to the perils and pleasures of being famous in Second Life. (Aimee memorably compares it to being an Employee of the Month at a Walmart outlet.) Spinning off his recent SLOG post, Lordfly offers some fiscal prognostication, predicting that the Linden Dollar will eventually inflate to its "true" value of US$1/L$361. All interesting stuff, though maybe the most interesting thing for me is hearing the real life voices of Residents I've only communicated with up to now via text. The effect may even be more jarring than the experience of meeting them in-person-- since, after all, avatar identity is so wrapped up in what you say, and how.
New Econmomic Model
Chris Anderson, editor-in-chief of Wired Magazine. I wrote The Long Tail, which first appeared in Wired in October 2004 and will become a book, published by Hyperion, in early 2006.
The theory of the Long Tail is that our culture and economy is increasingly shifting away from a focus on a relatively small number of "hits" (mainstream products and markets) at the head of the demand curve and toward a huge number of niches in the tail. As the costs of production and distribution fall, especially online, there is now less need to lump products and consumers into one-size-fits-all containers. In an era without the constraints of physical shelf space and other bottlenecks of distribution, narrowly-target goods and services can be as economically attractive as mainstream fare.
One example of this is the theory's prediction that demand for products not available in traditional bricks and mortar stores is potentially as big as for those that are. But the same is true for video not available on broadcast TV on any given day, and songs not played on radio. In other words, the potential aggregate size of the many small markets in goods that don't individually sell well enough for traditional retail and broadcast distribution may rival that of the existing large market in goods that do cross that economic bar.
The term refers specifically to the yellow part of the sales chart at upper left, which shows a standard demand curve that could apply to any industry, from entertainment to hard goods. The vertical axis is sales; the horizontal is products. The red part of the curve is the hits, which have dominated our markets and culture for most of the last century. The yellow part is the non-hits, or niches, which is where the new growth is coming from now and in the future.
Traditional retail economics dictate that stores only stock the likely hits, because shelf space is expensive. But online retailers (from Amazon to iTunes) can stock virtually everything, and the number of available niche products outnumber the hits by several orders of magnitude. Those millions of niches are the Long Tail, which had been largely neglected until recently in favor of the Short Head of hits.
When consumers are offered infinite choice, the true shape of demand is revealed. And it turns out to be less hit-centric than we thought. People gravitate towards niches because they satisfy narrow interests better, and in one aspect of our life or another we all have some narrow interest (whether we think of it that way or not).
Our research project has attempted to quantify the Long Tail in three ways, comparing data from online and offline retailers in music, movies, and books.
1) What's the size of the Long Tail (defined as inventory typically not available offline)? 2) How does the availability of so many niche products change the shape of demand? Does it shift it away from hits? 3) What tools and techniques drive that shift, and which are most effective?
The Long Tail article (and the forthcoming book) is about the big-picture consequence of this: how our economy and culture is shifting from mass markets to million of niches. It chronicles the effect of the technologies that have made it easier for consumers to find and buy niche products, thanks to the "infinite shelf-space effect"--the new distribution mechanisms, from digital downloading to peer-to-peer markets, that break through the bottlenecks of broadcast and traditional bricks and mortar retail.
http://www.thelongtail.com/about.html
Got a philandering spouse? Property needs securing? Marked for vendetta? Online gumshoes for hire in Second Life-- rates from L$100/hour, plus expenses.
"Interactions with other people via avatars have an emotionally arresting quality that text-based interactions lack. (These applications) make the idea that there is a real cyberspace quite tangible."
The transfer of social life to cyberspace is one among several trends affecting the nature of governance globally today
Some examples include online marriages, the exchange of virtual world money and high-priced characters sold on eBay.
Linden Lab has to govern while trying not to govern. It is in a precarious position
In 2003, avalon. became world's first design/brand agency to establish a working presence within a virtual world
Lead Sponsor
Linden Lab is the producer of Second Life, an online world with agrowing population of subscribers (or “residents”); currently, the community has well over 42,000 residents from 91 countries. By providing residents with robust building and scripting tools, Linden Lab enables them to create a vast array of in-world objects, installations and programs. A short list of examples include homes, vehicles, sculptures, stores, Artificial Intelligence programs, nightclubs, landscapes, clothing, mini-games, and collective Burning Man-style art installations. Since its early stages, Linden Lab has allowed its residents to retain full IP rights over their own creations, thereby insuring that their contributions to the community remain truly their own.
Since Second Life’s commercial launch in the summer of 2003, residents have found ways to channel their in-world creativity into real world benefits such as conducting online college classes on a variety of subjects and creating projects with psychologically therapeutic applications. In Second Life’s fully-integrated economy, residents have turned the selling of their goods and services into a partial or full real-world income, and sponsored fundraising events that have donated thousands of US$ to real world non-profit organizations and causes.
Linden Lab is committed to fostering an egalitarian community whose membership fees are relatively nominal. In all this, it takes as its guiding principle the vision of the online world as a participatory democracy—one that transcends national borders, class, and ethnicity—where full citizenship is open to everyone with the capacityto imagine.
Gold Sponsors
ANSHECHUNG.COM is Second Life's largest in world business. What was originally intended as a research experiment to explore the feasibility of value creation inside a virtual space has become a symbol of entrepreneurship and economic success in online worlds. Within 16 months an initial investment of 9,95 US$ for a basic Second Life account has grown into a widely diversified real estate and service business turning over more than 500000 L$ in goods and services per day.
Beside the ANSHECHUNG.COM name, that stands for general land sales and financial services, several other brands have been established. Centre Ville and Plush are Second Life's largest telehub mall chains, together featuring more than 700 retailers in over 30 locations. The Dreamland brand with its more than 50 regions stands for the cutting edge of zoned community development. SLExchange.com, in which ANSHECHUNG.COM holds a 30% stake, is the most popular Web-based trading platform for Second Life content and land.
By optimizing the distribution process for land, content and services as well as by increasing liquidity in the real estate and financial markets, ANSHECHUNG.COM has contributed to the overall growth and success of the Second Life economy. New and innovative products, such as the A'ksha desert, themed simulators and localized communities have resulted in additional choices and diversity for residents. ANSHECHUNG.COM is also a major sponsor of various community projects and has received mention in various media such as East Bay Express, LA Times and the NY Times.
In 2003, avalon. became world's first design/brand agency to establish a working presence within a virtual world. During that time they have been active contributors to the community, consistently utilizing Second Life as an innovative channel for commercial projects and product development.
To date, project highlights include the design and implementation of a full range of own brand products and services as well as the development and creation of the in world region, avalon. They have also worked with one of the UK's top fashion labels, Mrs Jones, reproducing her Spring/Summer collection and simultaneously launching it within a virtual world. They continue to break new ground, experimenting with brands and ideas.
This coming year, will see the avalon.virtual world film festival, a world music festival and the launch of two new brands within Second Life. To discuss ways to realize your virtual world vision and step across the digital divide please contact justin@riversrunred.com
The organization behind avalon. is Rivers Run Red a UK and USA based design agency who specialize in developing brands and delivering creative content for the entertainment and technology sector. Their clients include: Carat International, Disney, Vodafone, Paramount, Renault, Adidas. Recent film projects have included: The Hitchhikers Guide to the Galaxy, The Chronicles of Narnia.
Bronze Sponsors
The Electric Sheep Company is unlocking the potential of virtual worlds as a medium for business and community.
Three-dimensional online worlds—with Linden Lab's Second Life at the forefront—are moving away from entertainment-only content and towards becoming a serious, flexible platform for business, creativity and community akin to the World Wide Web. The Electric Sheep Company seeks innovative solutions that combine technology and community to help continue this trend. The challenges are similar to those faced in building the Web’s infrastructure—how to find useful content, how to create secure business transactions—as well as many new and unique problems. We offer products and services that address these problems and put the community’s needs first.
We have begun to work on the problem of how to apply modern search technologies towards finding Second Life content, both in-world and on the World Wide Web. We are interested in other projects relating to our stated goals, and welcome proposals for collaboration. For further information, contact Hank Hoodoo in Second Life or email Jonah Gold.
SLBoutique.com is Second Life's premier web shop, featuring over 10,000 items, including clothing and other creations from over 300 of SL's wonderful creators.
SLBoutique is proud to be a part of Second Life's strong community, and offers free tutorials, free items, and much more to help new players gets started. SLBoutique has also participated in many charitable campaigns, including the Second Life: Relay For Life with the American Cancer Society, and recent efforts to raise money for The Red Cross to aid with relief for victims of Hurricane Katrina. SLBoutique is providing free web-hosting for the Second Life Convention.
Come visit us on the web today, to sell your work, buy from the easiest-to-use web site for Second Life items, or just check out some of our interviews with creators or freebies! You can find us at SLBoutique.com.
BelaSon Consulting LLC, an essential part of your business development and marketing needs. Focused on helping clients trail blaze into new market sectors providing the essentials to small companies to help them prosper.
e Mantria Group, LP is a specialized real estate investment and development company, focusing on the emerging market real estate sector. Innovation and leadership in this niche market is what gives The Mantria Group its competitive advantage.
Ronin is the premier brand by Hiro Pendragon for action gaming in Second Life. Ronin products are a combination of innovative scripting and items with a fine attention to detail. Sales from Ronin drives Hiro Pendragon’s other projects—tools to improve all of Second Life.
When vending machines sold for 1 to 5 US$ each during the summer of 2004, Hiro’s free vendor kit provided a free alternative to resident businesses, that offered great features with reliability and ease of use. His other premier tool, PosAbility, allows much greater flexibility and efficiency for how avatars can be animated, breaking bounds in the large furniture industry of SL.
Hiro’s upcoming project, Scoogle (working title), is a search engine like no other in existance, designed for flexibility of searching for all kinds of items and locations, while providing efficient means to keep metadata accurate, up-to-date, and useful for a 3-D virtual world.
Organizational Sponsors
The Acceleration Studies Foundation (ASF) is a nonprofit community with a network of thousands of executives, technologists, systems theorists, futurists, and change leaders exploring the accelerating development of science and technology and examining its impact. Through its outreach and advocacy, the ASF seeks to fulfill its mission to help individuals, business, and society examine the opportunities and the potential risks of the accelerating rate of technological and social change.
The ASF supports Future Salons across the U.S. (www.accelerating.org/futuresalons.html) and Europe, produces the Accelerating Change Conferences (http://www.accelerating.org/ac2005/), and educates and advocates through media, publications, white papers, analysis, and consulting. The ASF network is a global community that carefully investigates the accelerating pace of change and the future of technology. Informed individuals create an informed community, thus the ASF’s mission to “improve the way we look at the future.”
The Institute for Information Law and Policy is New York Law School’s home for the study of law, technology and civil liberties.
Participants in the Institute aim not only to understand the interplay of law and technology but to influence its development. The Institute develops and applies theories of information and communication to analyze law and policy. It also seeks to design new technologies and systems that will best serve democratic values in the digital age.
The Institute is, above all, a “do tank,” where lawyers innovate, harnessing the new tools of information and communications to the goals of social justice. This mission is premised on the notion that both software code and legal code shape human relations. Like law, technology, too, determines how we communicate and share information, which, in turn, defines our culture. Therefore the research and pedagogy of the Institute train students in the text-based tools of the law and the graphical tools of media and technology
The Institute is a center for civic innovation as well as policy analysis and legal theory development. Our curriculum includes several “design” courses that teach new lawyers to create video, audio and software innovations in addition to wielding the tools of legal reasoning and rhetoric to solve problems. The Institute’s constant contact with “hands on” projects assures that the theoretical work of the faculty remains relevant to real world challenges.
Students affiliated with the Institute (Harlan Scholars and Institute Student Fellows) pursue a specialized and rigorous course of study, which thoroughly grounds them in intellectual property, information and technology law. Working closely with Institute faculty, Harlan Scholars also pursue advanced research and design projects aimed at bringing about real-world change through legal scholarship and/or media and software innovation.
Students run the Institute’s interdisciplinary conferences and events, where new ideas are generated that translate into real-world innovation. The Institute takes full advantage of its New York location to convene people across disciplines and institutions in pursuit of its goals and to expose students to the best of the legal, technology and design communities.
The Institute consciously aims to create a “hot spot” for innovation—taking an approach unlike that of any other law school. The Institute prepares students for new opportunities in industry, media, technology, government, civic and policy organizations and the legal profession.
Style hive
What is the Stylehive?
The Stylehive is new kind of website - a collaborative shopping community. It is a place where contributors can work together to share and discover the hottest stores, designers, trends, and must have products.
The Stylehive is a collection of all the best products, brands, designers and stores discovered and tagged by the Hive community.
The Stylehive is the unique product and vision of entrepreneur and CEO Michael Carrier. Michael has enlisted a talented team of technology and online shopping experts who are passionate about making it easier to find the most interesting products, brands, and designers on the web, while providing a simple way to save and share these finds with others.
Based in San Francisco, the Stylehive brings together the distinct worlds of technology and trendsetting fashion, shopping and online retail.
We’ve created tools that enable a community focused on amplifying the “buzz” factor in the online shopping world.
What can you do in the Stylehive?
Want to share a Christmas wish list easily with other members of your family?
Want to collaborate with co-workers to research new products and manufacturers?
Want to find the coolest new stores in a city?
Want to work easily with your spouse on tracking and cataloging new home ideas?
Want to form a group to share new shopping finds with your friends?
Want to find the latest products and brands that are causing a stir?
These are just a few of the things you can do in the Stylehive!
Get in the Hive, and:
Discover new brands, products, designers, stores, and experts
Save your favorites, and label (or tag) your bookmarks quickly and easily
Access, your Stylehive bookmarks from any computer in the world
Share, email or publish your bookmarks automatically so others can work with you to find the best products in the Hive
How can I Sign Up?
To get started right now click here. The Stylehive is a free, advertising supported service.
Where can I see what’s happening in the Hive?
Our blog covers the latest trends and emerging popular happenings in the Hive. Check it out to see what people and bookmarks are soaring in popularity. Our editors choose the best of the Hive, giving you insight into new products and trends. If you have products for review or just something you believe we should cover, our editors can be contacted at editors@stylehive.com.
How can I advertise on the Stylehive?
Advertisers, who are interested in advertising targeting our online community should contact us at advertising@stylehive.com to find out about more the unique advertising opportunities that exist in
This it interesting
It was a simple proposal: people would loan Linden Dollars to him, he'd keep a running tally of who gave what, and use that to pay off his college tuition. And when things were turned around for him, he'd pay people back in the order they paid him. It's an experiment in the trust and generosity of a social network that only really exists in a virtual world. ("I could in fact take all this money and throw it into the stock market or something, cackling insanely as I sip tequila in Bermuda," he acknowledged in the Forum post announcing his scheme. "It IS an unsecured loan, after all".) But Digeridoo has been a Resident since 2003 (ancient, by the world's standards), and a well-established SL architect. Perhaps because of that-- or just the general fungibility of virtual currency for random acts of whimsy-- within two days, he's collected over $700 in loans.
Once he's stabilized, he plans to start paying off the community of loaners with Linden Dollars. Much of those funds will come from his in-world businesses-- prefab homes, land development, and the odd custom buildings, assignments he does for the L$ equivalent of US$20-30, usually. (He may even auction off some of his old buildings, like the famed Digeridoo Tower, which now exists only in his inventory.) As it happens, he's also applied his SL building skills in college, as a Urban and Regional Planning major-- such as an assignment to build a scale model of Rome's Piazza Novona.
SLODCASTING
All the drama, patter, and giggles of SL, now portable for your morning commute: Johnny Ming's Secondcast, podcasting hour-long shows on a myriad of Second Life subjects. The first episode is a Skype-powered rountable between Ming, the SL Herald's Walker Spaight, famed architect Lordfly Digeridoo, fashion empress Aimee Weber, and Snapzilla founder Cristiano Midnight, winging it on assorted topics, from the new Resident Moderators program in the official Forums to the OpenGL controversy to the perils and pleasures of being famous in Second Life. (Aimee memorably compares it to being an Employee of the Month at a Walmart outlet.) Spinning off his recent SLOG post, Lordfly offers some fiscal prognostication, predicting that the Linden Dollar will eventually inflate to its "true" value of US$1/L$361. All interesting stuff, though maybe the most interesting thing for me is hearing the real life voices of Residents I've only communicated with up to now via text. The effect may even be more jarring than the experience of meeting them in-person-- since, after all, avatar identity is so wrapped up in what you say, and how.
New Econmomic Model
Chris Anderson, editor-in-chief of Wired Magazine. I wrote The Long Tail, which first appeared in Wired in October 2004 and will become a book, published by Hyperion, in early 2006.
The theory of the Long Tail is that our culture and economy is increasingly shifting away from a focus on a relatively small number of "hits" (mainstream products and markets) at the head of the demand curve and toward a huge number of niches in the tail. As the costs of production and distribution fall, especially online, there is now less need to lump products and consumers into one-size-fits-all containers. In an era without the constraints of physical shelf space and other bottlenecks of distribution, narrowly-target goods and services can be as economically attractive as mainstream fare.
One example of this is the theory's prediction that demand for products not available in traditional bricks and mortar stores is potentially as big as for those that are. But the same is true for video not available on broadcast TV on any given day, and songs not played on radio. In other words, the potential aggregate size of the many small markets in goods that don't individually sell well enough for traditional retail and broadcast distribution may rival that of the existing large market in goods that do cross that economic bar.
The term refers specifically to the yellow part of the sales chart at upper left, which shows a standard demand curve that could apply to any industry, from entertainment to hard goods. The vertical axis is sales; the horizontal is products. The red part of the curve is the hits, which have dominated our markets and culture for most of the last century. The yellow part is the non-hits, or niches, which is where the new growth is coming from now and in the future.
Traditional retail economics dictate that stores only stock the likely hits, because shelf space is expensive. But online retailers (from Amazon to iTunes) can stock virtually everything, and the number of available niche products outnumber the hits by several orders of magnitude. Those millions of niches are the Long Tail, which had been largely neglected until recently in favor of the Short Head of hits.
When consumers are offered infinite choice, the true shape of demand is revealed. And it turns out to be less hit-centric than we thought. People gravitate towards niches because they satisfy narrow interests better, and in one aspect of our life or another we all have some narrow interest (whether we think of it that way or not).
Our research project has attempted to quantify the Long Tail in three ways, comparing data from online and offline retailers in music, movies, and books.
1) What's the size of the Long Tail (defined as inventory typically not available offline)? 2) How does the availability of so many niche products change the shape of demand? Does it shift it away from hits? 3) What tools and techniques drive that shift, and which are most effective?
The Long Tail article (and the forthcoming book) is about the big-picture consequence of this: how our economy and culture is shifting from mass markets to million of niches. It chronicles the effect of the technologies that have made it easier for consumers to find and buy niche products, thanks to the "infinite shelf-space effect"--the new distribution mechanisms, from digital downloading to peer-to-peer markets, that break through the bottlenecks of broadcast and traditional bricks and mortar retail.
http://www.thelongtail.com/about.html
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4 Comments:
whoa Ben, lets try to break down your blog a bit so it would be a little easier to read
:)
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