<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-20892010</id><updated>2011-07-14T14:35:37.631-07:00</updated><title type='text'>3rd life</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>3rd life</name><uri>http://www.blogger.com/profile/06725688739678497187</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>35</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-20892010.post-114427986612659322</id><published>2006-04-05T16:30:00.000-07:00</published><updated>2006-04-05T20:59:19.663-07:00</updated><title type='text'></title><content type='html'>This is what I have so far....Tell me what you think.&lt;br /&gt;&lt;br /&gt;I-Chromosome&lt;br /&gt;&lt;br /&gt;            A couple decide to have children.  Since this couple is older in years, they are a lot of experience and knowledge behind them.  They also acquired and gained knowledge from their parents and people of previous generations.&lt;br /&gt;           Since information and databases are continually growing, it is taking us longer to learn it, apply it, and improve onto it. &lt;br /&gt;            The couple then decides to visit a gene therapist that is able to provide the couple with options as to what they want in a child.  The therapist asks the couple, “What are some elements of your child do you want emphasized?”  The couple responds with saying they want the child to be healthy, attractive, and knowledgeable about their family history as well as having the knowledge base of a top level medical scientist.  They have chosen to use the I-chromosome, which would be the 24th chromosome.  The gene therapist then virtually configures the child together so the parents can get a preview of the child when they are a child, teenager, and adult.  If there is something they do not like, they can change it and finally print the final version.  The genes are then transferred into either partner through a simple oral capsule and then nine months later, a child of their dreams!&lt;br /&gt;            As the child grows, the I-chromosome would instill them with required knowledge and therefore the child does not need to spend the time and money to learn and interpret the data.  The child can pick up where the data left off and truly advance it to its potential. &lt;br /&gt;&lt;br /&gt;Side Panel Notes:&lt;br /&gt;-There are normally only 23 pairs of chromosomes in the human genome.  The I-chromosome would be everything we are today plus some advantages&lt;br /&gt;-I-chromosome is a virtual based system that enables children to have ‘built-in’ knowledge and become a true expert in life.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Nava-Info&lt;br /&gt;&lt;br /&gt;            John is a busy man who is always on the go.  Since he has a number of jobs to complete throughout the day, there are a number of things that are placed on a mental “to-do” list.  John said in the afternoon that, “I wonder what the advantages of a mortgage is over renting a place?” Often these mental thoughts are forgotten over time and John ends up stressed because he was unable to remember to do something. &lt;br /&gt;            John goes to bed at 1:00 am, exhausted, with all these to-do lists on the mind, he then falls into a deep sleep.  Instead of losing these reminders, the Nava-Info system scans John’s thought processes throughout the day and records them.  The Nava-Info then floats thorough the acquired information and sorts it for the individual.  It also finds those ‘to-do’ lists and starts working on those items for John.  The Nava-Info system researches the advantages of both renting and owning a place and it also gives an educated opinion on the subject. &lt;br /&gt;            Once all the “to-do’s” are researched and given opinions, the information is then telepathically sent back into John when he is still sleeping.  John wakes up at 6:00 am and already knows the answers to his questions from the day before. &lt;br /&gt;            By getting these “to-do’s” finished when he is sleeping, it allows him to give more time and attention to things that are important to him; both in work and outside of work.&lt;br /&gt;&lt;br /&gt;Side Panel Notes:&lt;br /&gt;-Nava-Info is a system that would read and organize particular brain waves that contain research-based insight.  The Nava-Info would allow the user to go to sleep, learn will sleeping, and wake up both physically and mentally refreshed.&lt;br /&gt;&lt;br /&gt;Jeff Drost&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-114427986612659322?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/114427986612659322/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=114427986612659322' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114427986612659322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114427986612659322'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/04/this-is-what-i-have-so-far.html' title=''/><author><name>GoldenRing</name><uri>http://www.blogger.com/profile/15705904541914633288</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-114416710741779064</id><published>2006-04-04T09:07:00.000-07:00</published><updated>2006-04-04T09:11:47.440-07:00</updated><title type='text'></title><content type='html'>The "run for office" scenario sounds great guys... make sure you expand and refine that one. Try to be clear about what the "big idea" is in all your scenarios. Maybe an introduction paragraph may work to describe what you want your scenario to illustrate. It will also help your team to more easily contribute.&lt;br /&gt;&lt;br /&gt;Nice start.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-114416710741779064?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/114416710741779064/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=114416710741779064' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114416710741779064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114416710741779064'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/04/run-for-office-scenario-sounds-great.html' title=''/><author><name>josher31</name><uri>http://www.blogger.com/profile/01543077884873610793</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-114403892203366132</id><published>2006-04-02T21:34:00.000-07:00</published><updated>2006-04-02T21:35:22.046-07:00</updated><title type='text'></title><content type='html'>Story Outline&lt;br /&gt;&lt;br /&gt;            Sunday Morning Cartoons&lt;br /&gt;&lt;br /&gt;            I’m watching TV one afternoon when I see an advertisement for a cartoon that reminded me of the series I used to watch. I take the remote (possibility) and browser through a cataloged (possibility) of cartoons that were popular in my youth.&lt;br /&gt;&lt;br /&gt;            I locate the Sunday morning entertainment and turn on an episode. It’s called Roony the little red fox... (Describe personal entertainment) The storyline follows the exploits of 5 animals that are lost in the forest trying to find there way home. My favorite character is a red fox.&lt;br /&gt;&lt;br /&gt;            Now that I am older I realize why my favorite character appealed to me. It was the reincarnation of my grandfather. The Dual incarnation (describe) derived from the information generated by his avatar.&lt;br /&gt;&lt;br /&gt;            &lt;br /&gt;Virtual Religion&lt;br /&gt;&lt;br /&gt;The world is so full of temptations today. It has allowed for the corruption of our culture. Technology has only made sex, violence and disrespectful values more pervasive. However that same technology is such an economic force that no individual would be able to excel in the world without it. Fortunately the abilities of duality can be harness to enhance the religious principles which represent my basic values.&lt;br /&gt;The ability to customize the whatever (second life phone) interface is one example. The tradition of arranged marriage was on the decline in my culture until whatever spawned a new resurgence. It has even made this process more affective. My wife and I have only been married for 1 real year now even though we have been together for several virtual years. The device selected the traits genes and even the heritage of my bride in order to generate our heritage. When we bare children new avatars will be created for them as well.&lt;br /&gt;However even in the virtual world we are sometimes treated as outcast. The (whatever) allows people to share and unacceptable amount of information and experiences that my religion deplores as blasfomy. Because of that we accept only Natural Ordain methods of Duality (a new code of virtual ethics that have become the platform for new religion)&lt;br /&gt;Memorial standing&lt;br /&gt;&lt;br /&gt;The Virtual Raft&lt;br /&gt;&lt;br /&gt;I live in a small village in the province of whatever country. There is a doubt resources are scarce and corruption if everywhere. A better future lies 1000 miles off the local coastline. The path is a treacherous one and I don’t have the means to guarantee a safe journey. A (virtualraft) will be constructed with the help of my village. Resources will be pooled collectively so the few of us provide for the rest.&lt;br /&gt;In order to make the raft villagers must collect as much raw material as necessary. That means scavenging the landscape. Heaps of nearly and completely incomprehensible data are collected and then speed out on the Virtual Rug ( possibility ). It takes years of practice but the elders of out tribe have the ability to weave the data strands into intricate patterns. These culturally reflective patterns are the new platforms on which they communicate. They are a delicate mix of culture and technology through which they communicate&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;My run for office&lt;br /&gt;&lt;br /&gt;It’s been a long day of campaigning. I’ve just been in 50 different countries meeting with competing interest groups national causes and issues. This type of information would be impossible to absorb and redristubute to all the different groups that makeup the new world (new world is the virtual world devoid of all borders)&lt;br /&gt;Duality is an active part of my everyday campaigning activities. It’s not my words that need translation it’s also their meaning. My demeanor, tone and messages are altered to fit into the culturally diverse landscape. The greater economic performance of countries across the world have meant less sovereignty. The actions of one country affects so many others that citizens of one are just as concerned about whose getting elected in there neighboring entity than their own.&lt;br /&gt;I might be running for a physical seat in the Californian legislatue but I’m running for a virtual seat in the Iranian province of whatever. In Californian today its labour laws while in iran personql translator&lt;br /&gt;&lt;br /&gt;Ghost&lt;br /&gt;&lt;br /&gt;            My imaginary friend gies everywhere I go. He’s a represnation of myself and he is in everything I own. When I wake up in the morning he brushes my teeth he cookes my breakfast and records everyaspect of my life so that if I go to the drugstore it is my shopping list it can tell me what to buy. It knows what I need in my life at all times I can send it on errands or simply tell is to go away. It comes with me it can be inmbedded in my skin or clothers. I can live the live of another personas avatar, they can live mine.&lt;br /&gt;&lt;br /&gt;            Me and my avatar woke up and walked into the bathroom. I brushed my teeth while he reminded me to go to the grocery store to pick out some ingredients for dinner with my girl. We sat down for breakfast and discussed the plummeting stocks that I had recently bought. I agreed to sell but held off anyways. I’m sure I’ll be reminede about it tomorrow. I got in my care and went for a business meeting with my boss. It was a beautiful day so we took a walk in the park that’s across from the office. We discussed plans to build a new apartment building downtown while our avatars discussed the finances that would entail. After work I went the the grovery store where I purchased ingredaiants.&lt;br /&gt;            I always know when my avatr is near or another one. I can see them. I caught my girlfriend cheating this one time when I was having luch with my friends from accounting .She was flirting theyt a&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-114403892203366132?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/114403892203366132/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=114403892203366132' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114403892203366132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114403892203366132'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/04/story-outline-sunday-morning-cartoons.html' title=''/><author><name>3rd life</name><uri>http://www.blogger.com/profile/06725688739678497187</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-114247761404663192</id><published>2006-03-15T18:53:00.000-08:00</published><updated>2006-03-16T06:23:13.336-08:00</updated><title type='text'></title><content type='html'>Signal: Stock Market and Second Life&lt;br /&gt;&lt;br /&gt;The signal is concerning the stock market and the impact that commodities have on our lives. A commodity is generally known as wares offered for exchange. Commodity markets are where raw or primary products are exchanged. These commodities are then sold and exchanged over regulated exchanges, such as the New York Stock Exchange.&lt;br /&gt;Some points of the signal include thinking of how communities, free time, human life, and even air as commodities.&lt;br /&gt;Communities can be thought of as commodities in that they can be invested in and improved over time. Currently, we only put value on resources in which we can receive immediate value. In the future, we need to invest in communities and the value that they have in our lives. This relates strongly to Second Life since it is a community. It is all about connecting people from different parts of the world into a common medium in which ideas and concepts can be exchanged.&lt;br /&gt;The concept of human life as a commodity is an interesting concept. “A good example is the &lt;a title="IPCC" href="http://en.wikipedia.org/wiki/IPCC"&gt;IPCC&lt;/a&gt; calculations cited by the Global Commons Institute as placing a value on a human life in the developed world "15x higher" than in the developing world, based solely on the ability to pay to prevent climate change.” This means that it is not necessarily the person’s life that is important, but rather their ability to use their wealth and status in life to make a difference in the world. In relation to Second Life, this is and is not the case. Everyone enters Second Life at the same status with the same wealth. However, people can often bring their wealth in the real world into Second Life and thus set themselves apart once again. One thing that Second Life enables a person without real life wealth is that they can generate wealth on Second Life by providing a service or product. They can sell commodities no matter their local market conditions, status, or wealth. It gives everyone a fresh start—removing the unjust fact that people are born into wealthier situations than others.&lt;br /&gt;Free time can also be commodified. “Indian economist &lt;a title="Amartya Sen" href="http://en.wikipedia.org/wiki/Amartya_Sen"&gt;Amartya Sen&lt;/a&gt;, applying this thinking to human freedom itself, argued in his 1999 book "Development as Freedom" that human free time was the only real service, and that &lt;a title="Sustainable development" href="http://en.wikipedia.org/wiki/Sustainable_development"&gt;sustainable development&lt;/a&gt; was best defined as freeing human time.” We are getting so busy in our lives that we often do not have free time. We need to book our free time and thus treat our free time as work. In order to go on Second Life, most of us use our free time to explore it. What if we were paid to spend time in Second Life; paid to relax with others and build community?&lt;br /&gt;The final part of the signal addresses the issue of air as a commodity. The “&lt;a title="Global Resource Bank" href="http://en.wikipedia.org/w/index.php?title=Global_Resource_Bank&amp;action=edit"&gt;Global Resource Bank&lt;/a&gt;, a proposal to manage global resources "outside national jurisdiction" for global benefit. This would include air, water and genetic resources.” This would mean that we cannot take anything for granted and that everyone owns the air. No one person/country has the right to control it. Second Life is very similar in that no one should own or control it. It should be free and available to everyone. It is a resource that everyone can use in whatever way to establish themselves within this community.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Human Behavior:&lt;br /&gt;&lt;br /&gt;There were a number of basic, human needs that are addressed within this signal. The nine basic human psychological needs are security, adventure, freedom, exchange, power, expansion, acceptance, community, and expression.&lt;br /&gt;This signal addresses the exchange and community. As stated above, exchange functions in every part of our lives. We use commodities of all sorts to fulfill daily activities such as free time and other basic living.&lt;br /&gt;The idea of community is huge in this signal. Communities are something that needs to be worked on and developed over time. Communities are constantly changing and thus can provide unique opportunities to exchange ideas between citizens/residents within the community. By stating the community as a commodity, one can show the importance in our daily lives.&lt;br /&gt;The idea of a human life as a commodity is somewhat discerning. We often like to think of life as something sacred that has no monetary value. If we think of life as a commodity, one could assume that if the price is right, then a human life is no longer sacred. One could also interpret it as that since we put such importance on commodities, that labeling life as a commodity shows our appreciation for it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Technology:&lt;br /&gt;&lt;br /&gt;The technology in the stock market involve computers, individuals trading stocks, telephones, and now, online trading. This involves computers, servers, and also the Internet. This technology is very similar to what is required for Second Life to operate and function. Most of the trades were done through voice commands and talking to other people. Since online trading is taking over, the transactions are completed over the computer and through text. This allows the stock trader to be more efficient and handle more transactions throughout the day.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Signal Amplification:&lt;br /&gt;&lt;br /&gt;The idea of virtual commodities is a strong idea to consider. The idea of marrying or exchanging real commodities with virtual commodities can raise some questions. How could Second Life facilitate commodity exchanges within its community as well within our real life environment? By looking that the human behaviour, we can see that there is major importance placed on life, community, free time, and even air. We realize that these things in life that have not previously been thought of as a commodity. If we think of commodity as a simple exchange, then you can see the value of it in our society; both on real life and in Second Life. As a commodity, ideas can be traded amongst residents and create a stronger community because of it. We need to share these ideas using technologies that make the user more involved; making the exchange face-to-face.&lt;br /&gt;&lt;br /&gt;Point of Departure:&lt;br /&gt;&lt;br /&gt;Stock Options&lt;br /&gt;-This point of departure talks about the need of exchanging ideas, time, community, and even air as commodities by instantaneous sharing the idea using face-to-face technology. Allowing the commodity to be shown visually, and if needed, to be touched, allows the commodity to be exchanged between residents.&lt;br /&gt;&lt;br /&gt;Let me know what you think!  Thanks guys!&lt;br /&gt;&lt;br /&gt;Jeff Drost&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-114247761404663192?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/114247761404663192/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=114247761404663192' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114247761404663192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114247761404663192'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/03/signal-stock-market-and-second-life.html' title=''/><author><name>GoldenRing</name><uri>http://www.blogger.com/profile/15705904541914633288</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-114222696333591266</id><published>2006-03-12T21:15:00.000-08:00</published><updated>2006-03-16T06:22:28.726-08:00</updated><title type='text'></title><content type='html'>Emerging Signals&lt;br /&gt;&lt;br /&gt;Second Life Radio&lt;br /&gt;&lt;br /&gt;Second Life Radio is a signal for a number of reasons.&lt;br /&gt;One thing that SL Radio is going to allow Residents to post any music that they want played throughout SL. Right now, the radio will only be played within certain areas of SL such as the InfoHubs and other public places.&lt;br /&gt;This gives musicians all over the world the opportunity to share their music with anyone instantaneously. This can allow new musicians to get their music exposed without any substantial cost or commitment to a record company. This could lead to the creation of free voice in the truest sense. It will allow people to share their music without any barriers such as financial.&lt;br /&gt;The technology that is there for this signal is through servers and other digital mainframes that enable files and music to be shared over the Internet. How the user interacts with the system is that they first need to create a digital recording of the music, upload it to SL using a computer and the Internet. This is where the change in the signal will occur.&lt;br /&gt;New technology will able users to perform live to the second life audience without needed to interact with the computer. There is also music that is solely created using computers. This technology can be expanded to allow the creator to be more interactive with the music he/she is creating by actually flowing and moving with the music. This could lead to people making music merely by their movements.&lt;br /&gt;People often have moods that they go through and they use music to express those moods. This would usually involve the musicians to compose music and lyrics to express his/her feelings and state-of-mind. Some people may find this medium of expression limiting and usually requires skills such as writing and being able to play an instrument. What if the user can just express himself/herself merely through their movements and thus creating “music”? This “music” could then be showing throughout SL and then other residents could interpret or relate to that mood. This mood can be shown through ones avator and could be shown to SL that way as well.&lt;br /&gt;Music is not the only thing that is and could be broadcasted throughout SL using the Linden Radio. Opinions, thoughts, lecturers, and forms of announcements could all be addressed. This could allow residents to stay informed as to the activities that are happening within their communities. The sharing of this knowledge allows stronger communities to be built within SL.&lt;br /&gt;Opinions are a strong thing. They can be shared or disagreed with. This is where debates often come into play. So many people within this world have an opinion on some topic but do not have a medium that enables them to freely express themselves. If they have a medium, they may not have the exposure to be heard be anyone to make his/her opinion heard. The great thing about this is that in SL, people are equal in a sense. Most avators do not demonstrate their master’s place in the world and that makes people in SL more equal. People that are normally shy within the real world can be very open within SL. This could build their confidence, which will transfer into their real life and thus create a more confident, opinionated individual in real life.&lt;br /&gt;&lt;br /&gt;Points of Departure:&lt;br /&gt;Free Opinion Sharing&lt;br /&gt;-Sharing information opinions to the world in the truest sense—free of cost, geographic location, occupation, education, etc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Educational Lectures:&lt;br /&gt;&lt;br /&gt;The future of learning is upon us. Right now there are lectures and forums happening within SL that enable the teacher to be in one part of the world and remotely teach his/her class that is also remote of each other. This could mean that you could meet with anyone, at anytime, without any expense. One does not have to be geographically in the area in order to teach.&lt;br /&gt;Teaching is getting a face-lift. We first need to look at what teaching is. Teaching is the behaviour of sharing ideas from one, educated “expert” in a particular field to an individual, or group of people, that are unfamiliar in that topic area.&lt;br /&gt;The current technologies will have a lecturer that is human, and alive, and interactive with the students. The instructor and student need to be within the same geographical area. We use our voices and ears to communicate to each other. We use paper and blackboards to visualize certain concepts. We even use data communication tools such as computers and slideshows to present video and other multimedia.&lt;br /&gt;This could all change in SL. The instructor could be alive or dead. The instructor could be someone influential human being in the past and his/her avator lives on to voice their findings long after their human counterpart has past. The one problem is it may only be a one sided lecture because there may not be any interaction with the avator. But future thinking can tell us that it just may be possible. This is great because a student can find information out first hand from the source instead of only finding second hand summaries of the topic discussion.&lt;br /&gt;The freedom to share ideas in SL is fascinating. The problem could be that since anyone can present ideas, this could flood SL with both good and average ideas. Usually only important people that were experts in the topic area were able to talk on the subject. One could find out the power of the speaker by looking at who he is talking to and what his/her creditals are. In SL, this area is not present, which can be good and bad for the SL community. It can allow unknown people to voice their opinion but it can rob the people with the real knowledge to teach properly.&lt;br /&gt;One aspect of free teaching is that there is a potential for abuse. The abuse can be taking advantage of other lecturers or could be spreading false information on a particular topic of study. One would then argue that who is to control the flow of information and who would determine what is right or wrong to be said? If there is going to be a system of control over the education that is being presented, and then you rob the residents of Second Life of their freedom of speech.&lt;br /&gt;&lt;br /&gt;Points of Departure:&lt;br /&gt;Eternal Teacher&lt;br /&gt;-A teacher can always be a teacher even after death. He/she would have an avator that could carry on their opinions and teachings for years to come. Online Exchange:&lt;br /&gt;&lt;br /&gt;There is a signal that was brought up in our discussions in class. Alexander Manu mentioned that played a Tiger Woods golf game on a game system. After playing the Tiger Woods character repeatedly, Alexander was able to create an excellent character in which he saved to the memory card. He was curious one day as to how much someone is willing to pay for that memory card. He posted it on eBay and found out that it was actually quite a hot commodity. Why was this object worth so much? What can we learn from this signal?&lt;br /&gt;This has brought to mind the whole idea of exchange and how that plays a big part in Second Life. Online file sharing is a big part of the Internet as well as creating communities online. The whole concept behind communities is the idea of sharing and exchanging. Exchanging ideas, thoughts, opinions, knowledge, resources, are all things that can increase communication and closeness within a community.&lt;br /&gt;The next idea is the whole concept of selling a digital character. This shows that people are willing to pay for certain skills that can only be mastered by playing or training for hours in a digital realm.&lt;br /&gt;The behaviour of this signal is the idea of exchange and how it can enhance a community. There are limitations provided by the technology today.&lt;br /&gt;The technology today is somewhat limiting. In many cases, information is sent via computers and the Internet. The Internet and email has some limitations to the size of files and information that can be conveniently shared with others. Other limitations are that we still save things on memory cards. To share large amounts of digital information, we need to physically send it using a memory storage device. The technology also requires some knowledge of computing and how that works. Often they have to be fairly affluent in working with computers and other digital media.&lt;br /&gt;The emerging signal could be looking at new ways in exchanging information without relying so strongly on affluent digital skills. One should be able to exchange information, ideas, videos, pictures, and other information freely without technology determining what could/should be sent.&lt;br /&gt;&lt;br /&gt;Points of Departure:&lt;br /&gt;Show and Tell&lt;br /&gt;-This is the whole concept of exchanging information and knowledge amongst a unified community.&lt;br /&gt;&lt;br /&gt;Research Articles Below:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Want to be on Radio Linden? I'm happy you clicked!&lt;br /&gt;=======================================&lt;br /&gt;&lt;br /&gt;Radio Linden is a forthcoming station from a team at Linden Lab. We'll be streamed inworld on--fittingly enough, Linden land--and in addition to our own official announcements, news, and info about Second Life, we're looking for a wealth of Resident music and to do interviews with Residents to be broadcast through the digital airwaves.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Recently, we put out a call for Resident music. We've had a first round of submissions, and nearing the end of Feb. 2006, we're looking for more! This post, which includes the guidelines, also has more info about Radio Linden:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;With Resident Interviews, we want to get your views on the world! They'll likely be conducted through Skype (www.skype.com). Questions may include but certainly are not limited to:&lt;br /&gt;&lt;br /&gt;+ What do you like most about Second Life?&lt;br /&gt;+ How did you find out about Second Life?&lt;br /&gt;+ What do you look forward to in the future in Second Life?&lt;br /&gt;+ What does Second Life add to your first life?&lt;br /&gt;&lt;br /&gt;and whatever else spontaneously happens during the casual conversation. Speak to a live Linden and express yourself! It's fun, it's free, and it's a first in SL! (But we don't do psychic readings... yet.)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So, if you'd like to arrange an interview or send us your tunes, please email:&lt;br /&gt;radio@lindenlab.com&lt;br /&gt;&lt;br /&gt;You can also contact us at that address if you have any questions, queries (which are like questions, but different), inquiries, comments, and ideas... thanx for reading.&lt;br /&gt;&lt;br /&gt;Over and out! =^_^=&lt;br /&gt;&lt;br /&gt;&lt;a href="http://forums.secondlife.com/showthread.php?t=86489"&gt;http://forums.secondlife.com/showthread.php?t=86489&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Let me know what you guys think!  Thanks!&lt;br /&gt;&lt;br /&gt;Jeff Drost&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-114222696333591266?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/114222696333591266/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=114222696333591266' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114222696333591266'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114222696333591266'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/03/emerging-signals-second-life-radio.html' title=''/><author><name>GoldenRing</name><uri>http://www.blogger.com/profile/15705904541914633288</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-114218358312165799</id><published>2006-03-12T09:11:00.000-08:00</published><updated>2006-03-12T09:13:03.136-08:00</updated><title type='text'></title><content type='html'>I just down loaded a documentary called The History of Hardcore. Its traces back to the begining of hard core film. anyways if anyone interested in seeing that doc I could burn you a copy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-114218358312165799?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/114218358312165799/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=114218358312165799' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114218358312165799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114218358312165799'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/03/i-just-down-loaded-documentary-called.html' title=''/><author><name>Duckism</name><uri>http://www.blogger.com/profile/08394021766792146169</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-114209891668188843</id><published>2006-03-11T09:40:00.000-08:00</published><updated>2006-03-11T09:41:56.706-08:00</updated><title type='text'></title><content type='html'>These are some great signals&lt;br /&gt;&lt;br /&gt;            "Interactions with other people via avatars have an emotionally arresting quality that text-based interactions lack. (These applications) make the idea that there is a real cyberspace quite tangible."&lt;br /&gt;&lt;br /&gt;The transfer of social life to cyberspace is one among several trends affecting the nature of governance globally today&lt;br /&gt;&lt;br /&gt;Some examples include online marriages, the exchange of virtual world money and high-priced characters sold on eBay.&lt;br /&gt;&lt;br /&gt;Linden Lab has to govern while trying not to govern. It is in a precarious position&lt;br /&gt;&lt;br /&gt;In 2003, avalon. became world's first design/brand agency to establish a working presence within a virtual world&lt;br /&gt;&lt;br /&gt;Lead Sponsor&lt;br /&gt;&lt;br /&gt;Linden Lab is the producer of Second Life, an online world with agrowing population of subscribers (or “residents”); currently, the community has well over 42,000 residents from 91 countries. By providing residents with robust building and scripting tools, Linden Lab enables them to create a vast array of in-world objects, installations and programs. A short list of examples include homes, vehicles, sculptures, stores, Artificial Intelligence programs, nightclubs, landscapes, clothing, mini-games, and collective Burning Man-style art installations. Since its early stages, Linden Lab has allowed its residents to retain full IP rights over their own creations, thereby insuring that their contributions to the community remain truly their own.&lt;br /&gt;&lt;br /&gt;Since Second Life’s commercial launch in the summer of 2003, residents have found ways to channel their in-world creativity into real world benefits such as conducting online college classes on a variety of subjects and creating projects with psychologically therapeutic applications. In Second Life’s fully-integrated economy, residents have turned the selling of their goods and services into a partial or full real-world income, and sponsored fundraising events that have donated thousands of US$ to real world non-profit organizations and causes.&lt;br /&gt;&lt;br /&gt;Linden Lab is committed to fostering an egalitarian community whose membership fees are relatively nominal. In all this, it takes as its guiding principle the vision of the online world as a participatory democracy—one that transcends national borders, class, and ethnicity—where full citizenship is open to everyone with the capacityto imagine.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gold Sponsors&lt;br /&gt;&lt;br /&gt;ANSHECHUNG.COM is Second Life's largest in world business. What was originally intended as a research experiment to explore the feasibility of value creation inside a virtual space has become a symbol of entrepreneurship and economic success in online worlds. Within 16 months an initial investment of 9,95 US$ for a basic Second Life account has grown into a widely diversified real estate and service business turning over more than 500000 L$ in goods and services per day.&lt;br /&gt;&lt;br /&gt;Beside the ANSHECHUNG.COM name, that stands for general land sales and financial services, several other brands have been established. Centre Ville and Plush are Second Life's largest telehub mall chains, together featuring more than 700 retailers in over 30 locations. The Dreamland brand with its more than 50 regions stands for the cutting edge of zoned community development. SLExchange.com, in which ANSHECHUNG.COM holds a 30% stake, is the most popular Web-based trading platform for Second Life content and land.&lt;br /&gt;&lt;br /&gt;By optimizing the distribution process for land, content and services as well as by increasing liquidity in the real estate and financial markets, ANSHECHUNG.COM has contributed to the overall growth and success of the Second Life economy. New and innovative products, such as the A'ksha desert, themed simulators and localized communities have resulted in additional choices and diversity for residents. ANSHECHUNG.COM is also a major sponsor of various community projects and has received mention in various media such as East Bay Express, LA Times and the NY Times.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In 2003, avalon. became world's first design/brand agency to establish a working presence within a virtual world. During that time they have been active contributors to the community, consistently utilizing Second Life as an innovative channel for commercial projects and product development.&lt;br /&gt;&lt;br /&gt;To date, project highlights include the design and implementation of a full range of own brand products and services as well as the development and creation of the in world region, avalon. They have also worked with one of the UK's top fashion labels, Mrs Jones, reproducing her Spring/Summer collection and simultaneously launching it within a virtual world. They continue to break new ground, experimenting with brands and ideas.&lt;br /&gt;&lt;br /&gt;This coming year, will see the avalon.virtual world film festival, a world music festival and the launch of two new brands within Second Life. To discuss ways to realize your virtual world vision and step across the digital divide please contact justin@riversrunred.com&lt;br /&gt;&lt;br /&gt;The organization behind avalon. is Rivers Run Red a UK and USA based design agency who specialize in developing brands and delivering creative content for the entertainment and technology sector. Their clients include: Carat International, Disney, Vodafone, Paramount, Renault, Adidas. Recent film projects have included: The Hitchhikers Guide to the Galaxy, The Chronicles of Narnia.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Bronze Sponsors&lt;br /&gt;&lt;br /&gt;The Electric Sheep Company is unlocking the potential of virtual worlds as a medium for business and community.&lt;br /&gt;&lt;br /&gt;Three-dimensional online worlds—with Linden Lab's Second Life at the forefront—are moving away from entertainment-only content and towards becoming a serious, flexible platform for business, creativity and community akin to the World Wide Web. The Electric Sheep Company seeks innovative solutions that combine technology and community to help continue this trend. The challenges are similar to those faced in building the Web’s infrastructure—how to find useful content, how to create secure business transactions—as well as many new and unique problems. We offer products and services that address these problems and put the community’s needs first.&lt;br /&gt;&lt;br /&gt;We have begun to work on the problem of how to apply modern search technologies towards finding Second Life content, both in-world and on the World Wide Web. We are interested in other projects relating to our stated goals, and welcome proposals for collaboration. For further information, contact Hank Hoodoo in Second Life or email Jonah Gold.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SLBoutique.com is Second Life's premier web shop, featuring over 10,000 items, including clothing and other creations from over 300 of SL's wonderful creators.&lt;br /&gt;&lt;br /&gt;SLBoutique is proud to be a part of Second Life's strong community, and offers free tutorials, free items, and much more to help new players gets started. SLBoutique has also participated in many charitable campaigns, including the Second Life: Relay For Life with the American Cancer Society, and recent efforts to raise money for The Red Cross to aid with relief for victims of Hurricane Katrina. SLBoutique is providing free web-hosting for the Second Life Convention.&lt;br /&gt;&lt;br /&gt;Come visit us on the web today, to sell your work, buy from the easiest-to-use web site for Second Life items, or just check out some of our interviews with creators or freebies! You can find us at SLBoutique.com.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BelaSon Consulting LLC, an essential part of your business development and marketing needs. Focused on helping clients trail blaze into new market sectors providing the essentials to small companies to help them prosper.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;e Mantria Group, LP is a specialized real estate investment and development company, focusing on the emerging market real estate sector. Innovation and leadership in this niche market is what gives The Mantria Group its competitive advantage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ronin is the premier brand by Hiro Pendragon for action gaming in Second Life. Ronin products are a combination of innovative scripting and items with a fine attention to detail. Sales from Ronin drives Hiro Pendragon’s other projects—tools to improve all of Second Life.&lt;br /&gt;&lt;br /&gt;When vending machines sold for 1 to 5 US$ each during the summer of 2004, Hiro’s free vendor kit provided a free alternative to resident businesses, that offered great features with reliability and ease of use. His other premier tool, PosAbility, allows much greater flexibility and efficiency for how avatars can be animated, breaking bounds in the large furniture industry of SL.&lt;br /&gt;&lt;br /&gt;Hiro’s upcoming project, Scoogle (working title), is a search engine like no other in existance, designed for flexibility of searching for all kinds of items and locations, while providing efficient means to keep metadata accurate, up-to-date, and useful for a 3-D virtual world.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Organizational Sponsors&lt;br /&gt;&lt;br /&gt;The Acceleration Studies Foundation (ASF) is a nonprofit community with a network of thousands of executives, technologists, systems theorists, futurists, and change leaders exploring the accelerating development of science and technology and examining its impact. Through its outreach and advocacy, the ASF seeks to fulfill its mission to help individuals, business, and society examine the opportunities and the potential risks of the accelerating rate of technological and social change.&lt;br /&gt;&lt;br /&gt;The ASF supports Future Salons across the U.S. (www.accelerating.org/futuresalons.html) and Europe, produces the Accelerating Change Conferences (http://www.accelerating.org/ac2005/), and educates and advocates through media, publications, white papers, analysis, and consulting. The ASF network is a global community that carefully investigates the accelerating pace of change and the future of technology. Informed individuals create an informed community, thus the ASF’s mission to “improve the way we look at the future.”&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Institute for Information Law and Policy is New York Law School’s home for the study of law, technology and civil liberties.&lt;br /&gt;&lt;br /&gt;Participants in the Institute aim not only to understand the interplay of law and technology but to influence its development. The Institute develops and applies theories of information and communication to analyze law and policy. It also seeks to design new technologies and systems that will best serve democratic values in the digital age.&lt;br /&gt;&lt;br /&gt;The Institute is, above all, a “do tank,” where lawyers innovate, harnessing the new tools of information and communications to the goals of social justice. This mission is premised on the notion that both software code and legal code shape human relations. Like law, technology, too, determines how we communicate and share information, which, in turn, defines our culture. Therefore the research and pedagogy of the Institute train students in the text-based tools of the law and the graphical tools of media and technology&lt;br /&gt;&lt;br /&gt;The Institute is a center for civic innovation as well as policy analysis and legal theory development. Our curriculum includes several “design” courses that teach new lawyers to create video, audio and software innovations in addition to wielding the tools of legal reasoning and rhetoric to solve problems. The Institute’s constant contact with “hands on” projects assures that the theoretical work of the faculty remains relevant to real world challenges.&lt;br /&gt;&lt;br /&gt;Students affiliated with the Institute (Harlan Scholars and Institute Student Fellows) pursue a specialized and rigorous course of study, which thoroughly grounds them in intellectual property, information and technology law. Working closely with Institute faculty, Harlan Scholars also pursue advanced research and design projects aimed at bringing about real-world change through legal scholarship and/or media and software innovation.&lt;br /&gt;&lt;br /&gt;Students run the Institute’s interdisciplinary conferences and events, where new ideas are generated that translate into real-world innovation. The Institute takes full advantage of its New York location to convene people across disciplines and institutions in pursuit of its goals and to expose students to the best of the legal, technology and design communities.&lt;br /&gt;&lt;br /&gt;The Institute consciously aims to create a “hot spot” for innovation—taking an approach unlike that of any other law school. The Institute prepares students for new opportunities in industry, media, technology, government, civic and policy organizations and the legal profession.&lt;br /&gt;&lt;br /&gt;Style hive&lt;br /&gt;What is the Stylehive?&lt;br /&gt;The Stylehive is new kind of website - a collaborative shopping community.  It is a place where contributors can work together to share and discover the hottest stores, designers, trends, and must have products.&lt;br /&gt;The Stylehive is a collection of all the best products, brands, designers and stores discovered and tagged by the Hive community.&lt;br /&gt;The Stylehive is the unique product and vision of entrepreneur and CEO Michael Carrier. Michael has enlisted a talented team of technology and online shopping experts who are passionate about making it easier to find the most interesting products, brands, and designers on the web, while providing a simple way to save and share these finds with others. &lt;br /&gt;Based in San Francisco, the Stylehive brings together the distinct worlds of technology and trendsetting fashion, shopping and online retail.&lt;br /&gt;We’ve created tools that enable a community focused on amplifying the “buzz” factor in the online shopping world.&lt;br /&gt;What can you do in the Stylehive?&lt;br /&gt;Want to share a Christmas wish list easily with other members of your family?&lt;br /&gt;Want to collaborate with co-workers to research new products and manufacturers? &lt;br /&gt;Want to find the coolest new stores in a city?&lt;br /&gt;Want to work easily with your spouse on tracking and cataloging new home ideas? &lt;br /&gt;Want to form a group to share new shopping finds with your friends? &lt;br /&gt;Want to find the latest products and brands that are causing a stir? &lt;br /&gt;These are just a few of the things you can do in the Stylehive!&lt;br /&gt;Get in the Hive, and:&lt;br /&gt;Discover new brands, products, designers, stores, and experts&lt;br /&gt;Save your favorites, and label (or tag) your bookmarks quickly and easily&lt;br /&gt;Access, your Stylehive bookmarks from any computer in the world&lt;br /&gt;Share, email or publish your bookmarks automatically so others can work with you to find the best products in the Hive&lt;br /&gt;How can I Sign Up?&lt;br /&gt;To get started right now click &lt;a href="http://login.stylehive.com/register.htm"&gt;here&lt;/a&gt;. The Stylehive is a free, advertising supported service.&lt;br /&gt;Where can I see what’s happening in the Hive?&lt;br /&gt;Our &lt;a href="http://blog.stylehive.com/index.php"&gt;blog&lt;/a&gt; covers the latest trends and emerging popular happenings in the Hive.  Check it out to see what people and bookmarks are soaring in popularity.  Our editors choose the best of the Hive, giving you insight into new products and trends.  If you have products for review or just something you believe we should cover, our editors can be contacted at &lt;a href="mailto:editors@stylehive.com"&gt;editors@stylehive.com&lt;/a&gt;.&lt;br /&gt;How can I advertise on the Stylehive?&lt;br /&gt;Advertisers, who are interested in advertising targeting our online community should contact us at &lt;a href="mailto:advertising@stylehive.com"&gt;advertising@stylehive.com&lt;/a&gt; to find out about more the unique advertising opportunities that exist in&lt;br /&gt;This it interesting&lt;br /&gt;It was a simple proposal: people would loan Linden Dollars to him, he'd keep a running tally of who gave what, and use that to pay off his college tuition. And when things were turned around for him, he'd pay people back in the order they paid him. It's an experiment in the trust and generosity of a social network that only really exists in a virtual world. ("I could in fact take all this money and throw it into the stock market or something, cackling insanely as I sip tequila in Bermuda," he acknowledged in &lt;a href="http://forums.secondlife.com/showthread.php?t=88810"&gt;the Forum post&lt;/a&gt; announcing his scheme. "It IS an unsecured loan, after all".) But Digeridoo has been a Resident since 2003 (ancient, by the world's standards), and a well-established SL architect. Perhaps because of that-- or just the general fungibility of virtual currency for random acts of whimsy-- within two days, he's collected over $700 in loans.&lt;br /&gt;&lt;br /&gt;Once he's stabilized, he plans to start paying off the community of loaners with Linden Dollars. Much of those funds will come from his in-world businesses-- prefab homes, land development, and the odd custom buildings, assignments he does for the L$ equivalent of US$20-30, usually. (He may even auction off some of his old buildings, like the famed &lt;a href="http://secondlife.blogs.com/photos/nwn/lordfly_towers.jpg"&gt;Digeridoo Tower&lt;/a&gt;, which now exists only in his inventory.) As it happens, he's also applied his SL building skills in college, as a Urban and Regional Planning major-- such as an assignment to build &lt;a href="http://secondlife.blogs.com/photos/nwn/lordfly_homework.jpg"&gt;a scale model of Rome's Piazza Novona&lt;/a&gt;.&lt;br /&gt;SLODCASTING&lt;br /&gt;All the drama, patter, and giggles of SL, now portable for your morning commute: Johnny Ming's &lt;a href="http://www.secondcast.com/?q=node/14"&gt;Secondcast&lt;/a&gt;, podcasting hour-long shows on a myriad of Second Life subjects. The first episode is a Skype-powered rountable between Ming, the &lt;a href="http://www.secondlifeherald.com/"&gt;SL Herald's&lt;/a&gt; Walker Spaight, famed architect Lordfly Digeridoo, fashion empress &lt;a href="http://www.preenfashion.com/"&gt;Aimee Weber&lt;/a&gt;, and Snapzilla founder &lt;a href="http://www.sluniverse.com/pics/"&gt;Cristiano Midnight&lt;/a&gt;, winging it on assorted topics, from the new Resident Moderators program in the official Forums to &lt;a href="http://secondlife.blogs.com/nwn/2006/02/open_mind_on_op.html"&gt;the OpenGL controversy&lt;/a&gt; to the perils and pleasures of being famous in Second Life. (Aimee memorably compares it to being an Employee of the Month at a Walmart outlet.) Spinning off &lt;a href="http://secondslog.blogspot.com/2006/02/lordflys-take-on-l-compared-to-us.html"&gt;his recent SLOG post&lt;/a&gt;, Lordfly offers some fiscal prognostication, predicting that the Linden Dollar will eventually inflate to its "true" value of US$1/L$361. All interesting stuff, though maybe the most interesting thing for me is hearing the real life voices of Residents I've only communicated with up to now via text. The effect may even be more jarring than the &lt;a href="http://secondlife.blogs.com/nwn/2005/10/after_avatars.html"&gt;experience of meeting them in-person&lt;/a&gt;-- since, after all, avatar identity is so wrapped up in what you say, and how.&lt;br /&gt;New Econmomic Model&lt;br /&gt;Chris Anderson, editor-in-chief of &lt;a href="http://www.wired.com/wired/index.html"&gt;Wired Magazine&lt;/a&gt;. I wrote &lt;a href="http://www.wired.com/wired/archive/12.10/tail.html"&gt;The Long Tail&lt;/a&gt;, which first appeared in Wired in October 2004 and will become a book, published by &lt;a href="http://www.hyperionbooks.com/"&gt;Hyperion&lt;/a&gt;, in early 2006.&lt;br /&gt;The theory of the Long Tail is that our culture and economy is increasingly shifting away from a focus on a relatively small number of "hits" (mainstream products and markets) at the head of the demand curve and toward a huge number of niches in the tail. As the costs of production and distribution fall, especially online, there is now less need to lump products and consumers into one-size-fits-all containers. In an era without the constraints of physical shelf space and other bottlenecks of distribution, narrowly-target goods and services can be as economically attractive as mainstream fare.&lt;br /&gt;One example of this is the theory's prediction that demand for products not available in traditional bricks and mortar stores is potentially as big as for those that are. But the same is true for video not available on broadcast TV on any given day, and songs not played on radio. In other words, the potential aggregate size of the many small markets in goods that don't individually sell well enough for traditional retail and broadcast distribution may rival that of the existing large market in goods that do cross that economic bar.&lt;br /&gt;The term refers specifically to the yellow part of the sales chart at upper left, which shows a standard demand curve that could apply to any industry, from entertainment to hard goods. The vertical axis is sales; the horizontal is products. The red part of the curve is the hits, which have dominated our markets and culture for most of the last century. The yellow part is the non-hits, or niches, which is where the new growth is coming from now and in the future.&lt;br /&gt;Traditional retail economics dictate that stores only stock the likely hits, because shelf space is expensive. But online retailers (from Amazon to iTunes) can stock virtually everything, and the number of available niche products outnumber the hits by several orders of magnitude. Those millions of niches are the Long Tail, which had been largely neglected until recently in favor of the Short Head of hits.&lt;br /&gt;When consumers are offered infinite choice, the true shape of demand is revealed. And it turns out to be less hit-centric than we thought. People gravitate towards niches because they satisfy narrow interests better, and in one aspect of our life or another we all have some narrow interest (whether we think of it that way or not).&lt;br /&gt;Our research project has attempted to quantify the Long Tail in three ways, comparing data from online and offline retailers in music, movies, and books.&lt;br /&gt;    1) What's the size of the Long Tail (defined as inventory typically not available offline)?    2) How does the availability of so many niche products change the shape of demand? Does it shift it away from hits?    3) What tools and techniques drive that shift, and which are most effective?&lt;br /&gt;The Long Tail article (and the forthcoming book) is about the big-picture consequence of this: how our economy and culture is shifting from mass markets to million of niches. It chronicles the effect of the technologies that have made it easier for consumers to find and buy niche products, thanks to the "infinite shelf-space effect"--the new distribution mechanisms, from &lt;a href="http://rhapsody.com/"&gt;digital downloading&lt;/a&gt; to &lt;a href="http://www.ebay.com/"&gt;peer-to-peer markets&lt;/a&gt;, that break through the bottlenecks of broadcast and traditional bricks and mortar retail.&lt;br /&gt;http://www.thelongtail.com/about.html&lt;br /&gt;Got a philandering spouse? Property needs securing? Marked for vendetta? Online gumshoes for hire in Second Life-- rates from L$100/hour, plus expenses.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-114209891668188843?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/114209891668188843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=114209891668188843' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114209891668188843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114209891668188843'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/03/these-are-some-great-signals.html' title=''/><author><name>3rd life</name><uri>http://www.blogger.com/profile/06725688739678497187</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-114200879894612602</id><published>2006-03-10T08:39:00.000-08:00</published><updated>2006-03-10T08:41:04.486-08:00</updated><title type='text'></title><content type='html'>I was checking the other blogs out and I found some interesting links.  Here is that link concerning the idea of having multiple avators per person: &lt;a href="http://www.secondlifeherald.com/slh/2006/02/secondlife_reac.html"&gt;http://www.secondlifeherald.com/slh/2006/02/secondlife_reac.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Jeff Drost&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-114200879894612602?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/114200879894612602/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=114200879894612602' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114200879894612602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114200879894612602'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/03/i-was-checking-other-blogs-out-and-i.html' title=''/><author><name>GoldenRing</name><uri>http://www.blogger.com/profile/15705904541914633288</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-114192999249210720</id><published>2006-03-09T10:46:00.000-08:00</published><updated>2006-03-09T10:46:32.503-08:00</updated><title type='text'></title><content type='html'>Immortality&lt;br /&gt;&lt;br /&gt;“Q: Do you think people will pass away and leave so much of their lives stored in digital form that their survivors will have to deal with a digital afterlife?&lt;br /&gt;&lt;br /&gt;A: I remember that the first digital suicide was someone on the Well (a pioneering online community). I think it was about 1988 or 1989, and there was one person who, just before they committed suicide, went on the Well and used their status as a system administrator to delete everything about themselves. That's an indication there is something very profound here. But I would say digital technology probably doesn't have much impact on us so far. We've seen photographs of people from when they are alive. We see home movies. We have videotapes now and e-mails. When it's going to get interesting is in massively multiplayer online games where you have avatars (online personas). You could actually create an avatar that's semi-autonomous. It could do things for you while you get off the game to run the rest of your life. I think it is just a matter of time before we have literal ghosts in the machine so you can create an alter ego of yourself that learns from your social experiences and extends a life even if you're no longer in the game or you are no longer alive.”&lt;br /&gt;&lt;br /&gt;read the full article at http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2006/02/19/BUG86H9O6N1.DTL&lt;br /&gt;&lt;br /&gt;Immortality&lt;br /&gt;&lt;br /&gt;I already dance in SL clubs making 2L/10 min while I'm washing the dishes in my FL. What does this mean? SL has already developed the scripture to enable users to allow their avatars to perform tasks while the user is not on their computer. Already, my avatar looks and walks like me, thus, it's only a matter of time before ALL my attributes are incorporated to my avatar, and it's only a matter of time before my avatar will do ALL the tasks I would naturally do online (even when I'm not even at my computer). So as the artificial intelligence increases on SL, I could develop an avatar that is a complete duplicate of myself, which would continue living even when I died. At this point, I have achieved immortality on SL. Could this be the leeway of another emerging signal? Perhaps over population on SL since no avatars get lost. May be the digital suicide would be regarded more seriously at this point.&lt;br /&gt;&lt;br /&gt;-Brad&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-114192999249210720?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/114192999249210720/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=114192999249210720' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114192999249210720'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114192999249210720'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/03/immortality-q-do-you-think-people-will.html' title=''/><author><name>bradmistry</name><uri>http://www.blogger.com/profile/11728489699478705583</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-114192558136921640</id><published>2006-03-09T09:32:00.000-08:00</published><updated>2006-03-09T09:33:01.380-08:00</updated><title type='text'></title><content type='html'>bionic eyes&lt;br /&gt;&lt;br /&gt;http://www.seeingwithsound.com/etumble.htm&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-114192558136921640?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/114192558136921640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=114192558136921640' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114192558136921640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114192558136921640'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/03/bionic-eyes-httpwww.html' title=''/><author><name>Duckism</name><uri>http://www.blogger.com/profile/08394021766792146169</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-114192043819261754</id><published>2006-03-09T07:29:00.000-08:00</published><updated>2006-03-09T08:07:18.846-08:00</updated><title type='text'></title><content type='html'>Digital Suicide&lt;br /&gt;&lt;br /&gt;“Q: Do you think people will pass away and leave so much of their lives stored in digital form that their survivors will have to deal with a digital afterlife?&lt;br /&gt;&lt;br /&gt;A: I remember that the first digital suicide was someone on the Well (a pioneering online community). I think it was about 1988 or 1989, and there was one person who, just before they committed suicide, went on the Well and used their status as a system administrator to delete everything about themselves. That's an indication there is something very profound here. But I would say digital technology probably doesn't have much impact on us so far. We've seen photographs of people from when they are alive. We see home movies. We have videotapes now and e-mails. When it's going to get interesting is in massively multiplayer online games where you have avatars (online personas). You could actually create an avatar that's semi-autonomous. It could do things for you while you get off the game to run the rest of your life. I think it is just a matter of time before we have literal ghosts in the machine so you can create an alter ego of yourself that learns from your social experiences and extends a life even if you're no longer in the game or you are no longer alive.”&lt;br /&gt;&lt;br /&gt;read the full article at http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2006/02/19/BUG86H9O6N1.DTL&lt;br /&gt;&lt;br /&gt;Digital Suicide &lt;br /&gt;&lt;br /&gt;I remember being disconnected off MSN for 3 days, and all my friends thought i was dead. But what would the effect be when you're an avatar on SL. Meaning, your SL is rich with your own persona, what would the impact be if you decided to quit logging on to SL? Imagine you've developed a strong history, culture, family, organization, business (which are just some aspects that make SL successful) and then just quit? would there be investigations of what happened to you? would your SL friends have to report to a SL police? what would happen to all your belongings/property? &lt;br /&gt;&lt;br /&gt;Imagine this in 10 years from now when SL has 10 million people logged on and are constantly dieing, leaving behind Gigs of virtual data on the SL server. Would all your friends get all your SL friends get all your virtual belongings? or will it just be deleted forever to protect your rights as ownership. I think it's time we all look into scripting a digital will to know our digital SL children are well taken care of. &lt;br /&gt;&lt;br /&gt;WONT ANYBODY PLEASE THINK OF THE CHILDREN!&lt;br /&gt;&lt;br /&gt;-Brad&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-114192043819261754?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/114192043819261754/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=114192043819261754' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114192043819261754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114192043819261754'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/03/digital-suicide-q-do-you-think-people.html' title=''/><author><name>bradmistry</name><uri>http://www.blogger.com/profile/11728489699478705583</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-114188638763229068</id><published>2006-03-08T22:39:00.000-08:00</published><updated>2006-03-08T22:39:47.633-08:00</updated><title type='text'></title><content type='html'>if we could send out a servay to everyone on SL what kind of questions would you ask?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-114188638763229068?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/114188638763229068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=114188638763229068' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114188638763229068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114188638763229068'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/03/if-we-could-send-out-servay-to.html' title=''/><author><name>Duckism</name><uri>http://www.blogger.com/profile/08394021766792146169</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-114188578542157644</id><published>2006-03-08T22:28:00.000-08:00</published><updated>2006-03-08T22:29:45.420-08:00</updated><title type='text'></title><content type='html'>http://www.internetnews.com/stats/article.php/3299861&lt;br /&gt;&lt;br /&gt;with that many poeple from china started going on line do you think a lot of them are going to start using SL? how do you think it would affect SL in general?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-114188578542157644?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/114188578542157644/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=114188578542157644' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114188578542157644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114188578542157644'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/03/httpwww.html' title=''/><author><name>Duckism</name><uri>http://www.blogger.com/profile/08394021766792146169</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-114188516441432735</id><published>2006-03-08T20:55:00.000-08:00</published><updated>2006-03-08T22:20:39.256-08:00</updated><title type='text'></title><content type='html'>After thinking so much about the SL project, I am starting to think that maybe we were focusing too much on SL. maybe we could start looking at other stuff out side of SL either to get inspiration or do what you will with the information I think it could help us see the whole picture from a different prespective. &lt;br /&gt;&lt;br /&gt;http://www.kurzweilai.net/mindx/frame.html?main=/mindx/show_thread.php?rootID%3D29050&lt;br /&gt;&lt;br /&gt;could this be the flip side of SL? &lt;br /&gt;&lt;br /&gt;I will put up more stuff later that are more out side of the SL realm...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-114188516441432735?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/114188516441432735/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=114188516441432735' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114188516441432735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114188516441432735'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/03/after-thinking-so-much-about-sl.html' title=''/><author><name>Duckism</name><uri>http://www.blogger.com/profile/08394021766792146169</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-114186419787664925</id><published>2006-03-08T15:54:00.000-08:00</published><updated>2006-03-08T16:29:57.906-08:00</updated><title type='text'></title><content type='html'>ok so here are some &lt;strong&gt;EMERGING SIGNALS&lt;/strong&gt; that we came up with today.&lt;br /&gt;we divided them up based on who did the corresponding research, so some people have more than others. Feel free to add any more you can think of , or have come across during your research. I think Ben said he was going to add more based on the chart we made....but these should be enough to get us started.&lt;br /&gt;&lt;br /&gt;remember, the goal is to explain why this is relevant to SL ! what are the implications of these signals? these explainations of the emerging signals should lead into POINTS OF DEPARTURE.&lt;br /&gt;&lt;br /&gt;example: an emerging signal in oral health could be nano senors and bio technology, the point of departure would be "what if your tooth brush could talk?"&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;EMERGING SIGNALS&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;-GOOGLE EARTH (ben)&lt;br /&gt;- SL RADIO (jeff)&lt;br /&gt;- SL PORN PUBLICATION (eddy)&lt;br /&gt;- IMMORTALITY (brad)&lt;br /&gt;- RELIGIOUS INSTITUTIONS (brad)&lt;br /&gt;- CYBER ATHLETES (Connor)&lt;br /&gt;- CENTRE FOR DISEASE CONTROL TESTING IN SL (eddy)&lt;br /&gt;- EDUCATIONAL LECTURES (jeff)&lt;br /&gt;- VIRTUAL OFFICE SPACE (josh)&lt;br /&gt;- USA MILITARY VIRTUAL PROTOTYPING (connor)&lt;br /&gt;-INTEGRATING ABUSED CHILDREN THROUGH SL (ben)&lt;br /&gt;- MR.__ EARNS 150 000/YR SELLING SL PROPERTY ( check the facts ) (eddy)&lt;br /&gt;- GAME INVENTED IN SL THEN SOLD IN REAL LIFE  (ben)&lt;br /&gt;- KIDS LEARNING TO BUILD 3D STRUCTURE IN SL (ben)&lt;br /&gt;- SL USER INVENTS INVISABILITY CODE (connor)&lt;br /&gt;- CASINO IS MOST POPULAR DESTINATION (brad)&lt;br /&gt;- PEOPLE HAVE MULTIPLE AVATARS (brad)&lt;br /&gt;- SL REACHED 150 000 USERS (check exact numbers) (eddy)&lt;br /&gt;- NIPTUCK/MAIAMI INK (conor)&lt;br /&gt;- MAN CHEATING ON WIFE IN SL (connor)&lt;br /&gt;- CAMPING (brad)&lt;br /&gt;- PEOPLE IN KOREA EMPLOYED TO PLAY VIDEO GAMES (ben)&lt;br /&gt;- ADVANCED TIGER W. CHARACTER WORTH BIG MONEY ON EBAY (jeff)&lt;br /&gt;&lt;br /&gt;-&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-114186419787664925?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/114186419787664925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=114186419787664925' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114186419787664925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114186419787664925'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/03/ok-so-here-are-some-emerging-signals.html' title=''/><author><name>connor</name><uri>http://www.blogger.com/profile/03550147358386540565</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-114174387222753428</id><published>2006-03-07T07:02:00.000-08:00</published><updated>2006-03-07T07:04:32.240-08:00</updated><title type='text'></title><content type='html'>we should meet as a group again ASAP so we can get started on the document and figure out what everyone will be responsible for&lt;br /&gt;I will be at school all day today,  so either today or tomorrow are good for me&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-114174387222753428?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/114174387222753428/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=114174387222753428' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114174387222753428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114174387222753428'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/03/we-should-meet-as-group-again-asap-so.html' title=''/><author><name>connor</name><uri>http://www.blogger.com/profile/03550147358386540565</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-114132866789942625</id><published>2006-03-02T11:43:00.000-08:00</published><updated>2006-03-02T11:44:27.900-08:00</updated><title type='text'></title><content type='html'>Here is a website that describes the nine basic human needs. &lt;a href="http://www.michaelteaching.com/jun97.htm"&gt;http://www.michaelteaching.com/jun97.htm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;They are: &lt;a href="http://www.michaelteaching.com/jun97.htm#security"&gt;Security&lt;/a&gt;, &lt;a href="http://www.michaelteaching.com/jun97.htm#adventure"&gt;Adventure&lt;/a&gt;, &lt;a href="http://www.michaelteaching.com/jun97.htm#freedom"&gt;Freedom&lt;/a&gt;, &lt;a href="http://www.michaelteaching.com/jun97.htm#exchange"&gt;Exchange&lt;/a&gt;, &lt;a href="http://www.michaelteaching.com/jun97.htm#power"&gt;Power&lt;/a&gt;, &lt;a href="http://www.michaelteaching.com/jun97.htm#expansion"&gt;Expansion&lt;/a&gt;, &lt;a href="http://www.michaelteaching.com/jun97.htm#tips"&gt;Acceptance&lt;/a&gt;, &lt;a href="http://www.michaelteaching.com/jun97.htm#community"&gt;Community&lt;/a&gt;, &lt;a href="http://www.michaelteaching.com/jun97.htm#expression"&gt;Expression&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Jeff Drost&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-114132866789942625?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/114132866789942625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=114132866789942625' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114132866789942625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114132866789942625'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/03/here-is-website-that-describes-nine.html' title=''/><author><name>GoldenRing</name><uri>http://www.blogger.com/profile/15705904541914633288</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-114132850896008554</id><published>2006-03-02T10:55:00.000-08:00</published><updated>2006-03-02T11:41:48.990-08:00</updated><title type='text'></title><content type='html'>Hey everyone.  There is this site, &lt;a href="http://forums.secondlife.com/showthread.php?t=86489"&gt;http://forums.secondlife.com/showthread.php?t=86489&lt;/a&gt; that talks about how there will be radio on Second Life.  Some of the questions that come to mind is how similar or different is the "radio" in real life versus SL?  What kind of constrants are on real life radio that will be eliminated in SL?  Just some thoughts&lt;br /&gt;&lt;br /&gt;Jeff Drost&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-114132850896008554?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/114132850896008554/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=114132850896008554' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114132850896008554'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/114132850896008554'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/03/hey-everyone.html' title=''/><author><name>GoldenRing</name><uri>http://www.blogger.com/profile/15705904541914633288</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-113968480762264956</id><published>2006-02-11T11:06:00.000-08:00</published><updated>2006-02-11T11:06:47.633-08:00</updated><title type='text'></title><content type='html'>Hey guys!  Below is what I have so far........&lt;br /&gt;&lt;br /&gt;Topic Answers&lt;br /&gt;&lt;br /&gt;1) How long should patents be in Second Life?&lt;br /&gt;-&lt;br /&gt;&lt;br /&gt;2) What do you think about a society where some people choose to release designs for free access and modification?&lt;br /&gt;&lt;br /&gt;            This article is interesting. It is about taking education to the next level by having classes within Second Life. One thing is that Second Life is available to anyone right? Young or old? So far, after playing through Second Life for a while, I realized that there seems to be a large adult market. So, is it wise to expose children to this environment? Are we solely confining the education to post-secondary studies? Another interesting point is that Linden Lab encourages students to use Second Life in the effort to create potential. Paying customers in the future. Is it all about making money? Just some thoughts...that is all. &lt;a href="http://www.wired.com/news/games/0,2101,65052,00.html?tw=wn_tophead_3"&gt;http://www.wired.com/news/games/0,2101,65052,00.html?tw=wn_tophead_3&lt;/a&gt;&lt;br /&gt;            One advantage of teaching in this atmosphere in the pure digital aspect of it.  There is no need for paper, pens, or anything like that.  File sharing is as simple as just clicking.  One could argue that the convenience factor is crucial in this virtual world.&lt;br /&gt;            Another advantage is that you could reach a larger audience from around the world.  That can make what some people have to tell the world very influential.  Think of it—you can preach your idea/concept to anyone and everyone from around the world for free—Think of the power and consequences of those actions?&lt;br /&gt;            Would the flood of people who think they have something special to say may “wash down” or dilute the strong and truly influential people out there that also have something to say?  Basically what I am saying is the credibility of speakers maybe compromised because you can pose as anyone and you can say anything.  There needs to be safe guards in place that allow the user/listener to know how true the source is. &lt;br /&gt;            You could expand that issue and say that the user would have to educate them and be able to think and decipher for themselves the validity of the argument and also the identity of the lecturer.&lt;br /&gt;            It will be interesting in the future to see what technology that is out there to truly give a screen user a true identity.  Someone that will accept its consequences of certain actions.  Interesting thought.&lt;br /&gt;&lt;br /&gt;3) With new so-called “personal fabrication” devices, most people could produce real products cheaply in their own homes.  Plans to build them could be exchanged online.  What common-minded projects would you advocate in this upcoming field?&lt;br /&gt;&lt;br /&gt;            I think SL is a great medium or market in which certain objects could thrive whereas in real life, there was no market for the object. &lt;br /&gt;            Some objects that we may waste a number of resources in real life can be efficiently and easily transferred through Second Life.&lt;br /&gt;            Certain products in real life will change and will contain very different context.  For example, a car in real life is different from a car in Second Life.  In real life, a car is about status, but it is also from transporting a person from one place to another.  However, in SL, the car is solely a status symbol and it is a pure example of conspicuous consumption.  Buying/building a car just so you can show other people that you have the money and resources to spend so extravagantly.&lt;br /&gt;&lt;br /&gt;4) So how is the game play of Second Life?&lt;br /&gt;            I know from my own experience, I have noticed that it takes a while to load up the game.  I also find that it lags once and a while.  It maybe just my system and that I have some bare minimum requirements, but maybe improving the software and connection speed that more users with less computer power to enter into SL without any troubles.  I also have noticed that it can be bothersome to always download the “new version” of SL every other time I enter SL.  That takes time and once it is loaded and ready to go, I sometimes have lost interest in going online.&lt;br /&gt;            There seems to be Second Life etiquette but it is somewhat implied.  It is assumed that we would socially react and respond in the same way as in real life.  Is that a fair assumption?  Since we are in a digital world, does that mean that our morals and values are altered as well?  Some people argue that SL allows one’s alter ego to surface and along with that, some hidden urges to do something outside what is socially acceptable.  &lt;br /&gt;&lt;br /&gt;5) What does Second Life say about tomorrow’s society?&lt;br /&gt;-Conduct is an interesting thing.  Depending on the culture, something’s may offend others while something’s will not.  Since we are all on the same format in SL, one could argue that diversity maybe lost for the sake of keeping SL running together as a community.  Does that mean that SL needs to develop a central rules of conduct that applies to all users; not matter of cultural background in real life?  Alternatively, are we going to look at issues such as de-centralization where there are small communities that support itself without a central, governing body?&lt;br /&gt;&lt;br /&gt;Jeff Drost&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-113968480762264956?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/113968480762264956/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=113968480762264956' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113968480762264956'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113968480762264956'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/02/hey-guys-below-is-what-i-have-so-far.html' title=''/><author><name>GoldenRing</name><uri>http://www.blogger.com/profile/15705904541914633288</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-113967308765583805</id><published>2006-02-11T07:42:00.000-08:00</published><updated>2006-02-11T07:51:27.666-08:00</updated><title type='text'></title><content type='html'>who is doing what?&lt;br /&gt;&lt;br /&gt;ok, I have done reseacrh/writting that covers the "Oppertunity/Belonging" section and the " Relationship/Interaction" section....as far as i know Eddy your work falls into this catergory as well so you and i should get together and finish that stuff.&lt;br /&gt;&lt;br /&gt;from what i remember Eddy, you also have a lot of research/insight into the "game play" section about goals and objectives, which kind of ties in with some stuff ben was working on (i think)&lt;br /&gt;&lt;br /&gt;as far as i know Ben you did remix research and work on patents/copyright which pretty well covers the "legality" section. i remember a while ago you were talking about currency and the economics, do you have the research for that as well??&lt;br /&gt;&lt;br /&gt;jeff i cant remember what areas you were focusijng  on but if you post it ASAP then we will know what still has to get done&lt;br /&gt;&lt;br /&gt;i would like to write either the opening paragraph or the conclusion (or both)...does anyone else want to help me with that??&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-113967308765583805?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/113967308765583805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=113967308765583805' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113967308765583805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113967308765583805'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/02/who-is-doing-what-ok-i-have-done.html' title=''/><author><name>connor</name><uri>http://www.blogger.com/profile/03550147358386540565</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-113967238393577453</id><published>2006-02-11T07:37:00.000-08:00</published><updated>2006-02-11T07:39:43.946-08:00</updated><title type='text'></title><content type='html'>here is a copy of my propsal (this is the same one that i emailed to you)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Second Life Points of Departure&lt;br /&gt;ProposalDefining Second Life/Introduction&lt;br /&gt;&lt;br /&gt;This intro paragraph should give a clear definition of what second life is. It should include a statement or question that grabs the readers attention and pulls them in. I don’t think that we should go into depth about any of the actual rule etc of second life in this paragraph, but just acknowledge that there is a government, regulations, design opportunities, interaction, a new reality.(we start to explain and interpret things in depth in these next paragraphs)&lt;br /&gt;&lt;br /&gt;Legality&lt;br /&gt;            -     second life patens&lt;br /&gt;-         S.L. government&lt;br /&gt;-         S.L. laws versus real life laws&lt;br /&gt;-         Taxes, money exchange, businesses&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Economy&lt;br /&gt;-         S.L.’s own currency&lt;br /&gt;-         Buying/selling land&lt;br /&gt;-         Growth&lt;br /&gt;-         Is S.L. growth infinite?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Game Play&lt;br /&gt;-         Objective&lt;br /&gt;-         Goals&lt;br /&gt;-         Defining Principle (if any)&lt;br /&gt;&lt;br /&gt;Design&lt;br /&gt;-         Real world design vs S.L.&lt;br /&gt;-         Can design cross boarders between real life and S.L.?&lt;br /&gt;-         Can design in one world influence or foreshadow design in the other world?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Opportunity/ Belonging&lt;br /&gt;-         Self expression/ appearance&lt;br /&gt;-         Behavior/ conduct&lt;br /&gt;-         Physical capabilities/ restraints&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Relationships/interaction&lt;br /&gt;-         what types of relationships are we observing in S.L.?&lt;br /&gt;-         are they healthier/safer than real life relationships?&lt;br /&gt;-         Should relation ships in S.L. be held in the same regard as real life relationships?&lt;br /&gt;-         Can we predict anything about tomorrow’s society based on Second life?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Conclusion&lt;br /&gt;In this section we should generalize any common themes or repeating trends that we have stumbled upon during our research. This conclusion should clearly lay out possible areas of focus, and opportunities that will be focused on in the future reports.&lt;br /&gt;&lt;br /&gt;From what I noticed during our 1st presentation, Alex and the class were really impressed with the interesting questions that we posed. I think that our topic especially, has a lot of fascinating questions and opportunities that we need to uncover and explore. Each of the subtopics listed above raises tons of great questions and opportunities, many of which we cannot answer that this point, but I think its very important that we ask these questions because it will focus or research for the upcoming assignments.&lt;br /&gt;&lt;br /&gt;As far as I know we have a lot of the topics already covered, they just are not organized in the same fashion as the outline, so this should not be too much more research.let me know ASAP what you thinkI am going to post this on the blog, if you have any suggestions or questions put them up on the blog ASAP so we can get started on this.&lt;br /&gt;&lt;br /&gt;love Connor&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-113967238393577453?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/113967238393577453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=113967238393577453' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113967238393577453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113967238393577453'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/02/here-is-copy-of-my-propsal-this-is.html' title=''/><author><name>connor</name><uri>http://www.blogger.com/profile/03550147358386540565</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-113947197874943612</id><published>2006-02-08T23:59:00.000-08:00</published><updated>2006-02-08T23:59:38.766-08:00</updated><title type='text'></title><content type='html'>&lt;a href="http://ocadredteam.blogspot.com/"&gt;The Future of Massive Online Communities&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-113947197874943612?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/113947197874943612/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=113947197874943612' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113947197874943612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113947197874943612'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/02/future-of-massive-online-communities.html' title=''/><author><name>Duckism</name><uri>http://www.blogger.com/profile/08394021766792146169</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-113925192756735178</id><published>2006-02-06T10:51:00.000-08:00</published><updated>2006-02-06T10:52:07.586-08:00</updated><title type='text'></title><content type='html'>Second life has recently reached its 100 000 member and is continuing to expand. Along with the increasing number of members come new ideas and higher monetary transactions. However, with freedom come responsibility and now the games creator is being pressed for his stance on issues that involve Intellectual Property. During and open forum on this hot button topic, privileged members of second life were able to ask the games creator and a notable author on the subject Lawrence Lessig, questions that will inevitably shape the future of open source online communities. Of the inquires I feel the following four revealed the best insight into Second Life’ future. Through my inistial research, I will discuss and offer opinions to the questions based on my findings &lt;br /&gt;&lt;br /&gt;Question 1&lt;br /&gt;                        How long should patents be in second life?&lt;br /&gt;                       &lt;br /&gt;                        Answer - What are copywriters?&lt;br /&gt;                                     -  How are there applied now&lt;br /&gt; -  What about second life makes this different&lt;br /&gt;Question 2&lt;br /&gt;                        What do you think about a society where some people choose to release designs for free access and modification?&lt;br /&gt;                       &lt;br /&gt;                        Answer  - Give example of remix culture&lt;br /&gt;                                      - Give educational benefit&lt;br /&gt;                                      - Give advance to societies ideas benefit.&lt;br /&gt;                                     &lt;br /&gt;Question 3&lt;br /&gt;                        With new so-called "personal fabrication" devices, most people could produce real products cheaply in their own homes. Plans to build them could be exchanged online. What commons-minded projects would you advocate in this upcoming field?&lt;br /&gt;                        Answer - What kind of products or experience would benefit from being                                                  created in second life?&lt;br /&gt;                                    - Who would create these products?&lt;br /&gt;                                                                                   &lt;br /&gt;Question 4&lt;br /&gt;                        What happens when something that person A creates in world free of protection is taken out of world by person B and then uses outdated law to then protect it out game world?&lt;br /&gt;                       &lt;br /&gt;                        Answer - Talk about Piracy that face today’s society&lt;br /&gt;                                     - Talk about the virtual nature of products, Mp3’s Movies.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-113925192756735178?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/113925192756735178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=113925192756735178' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113925192756735178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113925192756735178'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/02/second-life-has-recently-reached-its.html' title=''/><author><name>3rd life</name><uri>http://www.blogger.com/profile/06725688739678497187</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-113900270226427110</id><published>2006-02-03T13:38:00.000-08:00</published><updated>2006-02-03T13:38:22.273-08:00</updated><title type='text'></title><content type='html'>http://videogames.yahoo.com/ongoingfeature?eid=434821&amp;page=1&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-113900270226427110?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/113900270226427110/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=113900270226427110' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113900270226427110'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113900270226427110'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/02/httpvideogames.html' title=''/><author><name>josher31</name><uri>http://www.blogger.com/profile/01543077884873610793</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-113880584495277137</id><published>2006-02-01T06:55:00.000-08:00</published><updated>2006-02-01T06:57:24.976-08:00</updated><title type='text'></title><content type='html'>Hey Guys!  I was wondering if there is any merit in publishing a questionnaire on Second Life in order to get user feedback on the game?  If so, is it possible for us to do it/and how would we go about doing it?  Let me know what you guys think.  Talk to you later.&lt;br /&gt;&lt;br /&gt;Jeff Drost&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-113880584495277137?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/113880584495277137/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=113880584495277137' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113880584495277137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113880584495277137'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/02/hey-guys-i-was-wondering-if-there-is.html' title=''/><author><name>GoldenRing</name><uri>http://www.blogger.com/profile/15705904541914633288</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-113855353843450459</id><published>2006-01-29T08:47:00.000-08:00</published><updated>2006-01-29T08:52:18.436-08:00</updated><title type='text'></title><content type='html'>Hey Guys!  Anyways, I updated my previous post concerning those web pages and I suggest you check it out.  Just a reminder to download the research format information from My Courses.  I want to get started on this ASAP.  Even though Alex moved the due date to Feb. 9th, I think we need to get it done sooner.  What kinds of things do you think we should start looking at to formulate this basic research document?&lt;br /&gt;Ben, you saved one of your posts and a draft and didn't publish it.  Could you publish it so we can see it on the main, thirdlive page?  thanks!&lt;br /&gt;Looking forward to talking to you guys!  Let me know what's going on.&lt;br /&gt;&lt;br /&gt;Jeff Drost&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-113855353843450459?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/113855353843450459/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=113855353843450459' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113855353843450459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113855353843450459'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/01/hey-guys-anyways-i-updated-my-previous.html' title=''/><author><name>GoldenRing</name><uri>http://www.blogger.com/profile/15705904541914633288</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-113850889806315729</id><published>2006-01-28T20:25:00.000-08:00</published><updated>2006-01-28T20:28:18.070-08:00</updated><title type='text'></title><content type='html'>Sorry guys there is a misprint on my last post I meant to say the guy who invented second life interviewed the author of free culture I"ll post the link its worth a read&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-113850889806315729?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/113850889806315729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=113850889806315729' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113850889806315729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113850889806315729'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/01/sorry-guys-there-is-misprint-on-my.html' title=''/><author><name>3rd life</name><uri>http://www.blogger.com/profile/06725688739678497187</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-113850434132407246</id><published>2006-01-28T19:02:00.000-08:00</published><updated>2006-01-30T11:27:05.753-08:00</updated><title type='text'></title><content type='html'>Hey group we definitly need to get together asap and define how we are going to approach our research presentation. I've been going through a lot of material trying to decide the best was to approach our project and I believe I might have found one. As you probably already know the creator of second life has had the author of the book Free Culture on second life where they discussed the changing role of copywrite and privacy in mass media. The complete book is posted online at this link &lt;a href="http://blesius.org/books/free-culture/"&gt;http://blesius.org/books/free-culture/&lt;/a&gt; . Second life is not only a game, it is and experiment for its creator to demonstrate his beliefs about the way compywriting should be dealt with. I believe it is critical to understand his arguments and the opinions of those who accept and appose Free Culture. Perhaps together we could write a collective opinion on this book, I believe it would give us a basis from which we could suggest possibilities and complete the first part of our assignment. Anyone who reads this can send me and email telling me what they think. We need to get on this now. Ben&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-113850434132407246?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/113850434132407246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=113850434132407246' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113850434132407246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113850434132407246'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/01/hey-group-we-definitly-need-to-get.html' title=''/><author><name>3rd life</name><uri>http://www.blogger.com/profile/06725688739678497187</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-113824568471713675</id><published>2006-01-25T19:17:00.000-08:00</published><updated>2006-01-29T08:47:36.783-08:00</updated><title type='text'></title><content type='html'>Hey guys! Below are some links that I found that contain some opinions and facts concerning Second Life. Let me know what you think. Thanks!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://news.com.com/Larry+Lessig+visits+Second+Life/2100-1043_3-6028916.html"&gt;http://news.com.com/Larry+Lessig+visits+Second+Life/2100-1043_3-6028916.html&lt;/a&gt;.  In this article, it was mentioned that Peter Ludlow found the lecture by Lessig frustrating because he felt that it was hard to articulate subtle details and concepts in this text based forum.  Do you think that when we have discussions in a text format, we loose certain subtle details or articulations that you can only receive from voice and body language?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.secretlair.com/index.php?/clickableculture/entry/linden_lab_cites_second_life_stats/"&gt;http://www.secretlair.com/index.php?/clickableculture/entry/linden_lab_cites_second_life_stats/&lt;/a&gt; This article contains a number of statistics concerning the main target users of Second Life.  It also addresses some of the economy that is active in Second Life.  Just a question concerning land....It says that a lady, Anshe Chung, owns a lot of land in Second Life.  Does that mean that at first, she bought large amounts of land and is now just leasing/renting it to people?  Or because of land prices increasing, she buys at a low rate and then sells when the price is higher?  I would like to know how she does that.  thanks!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wired.com/news/games/0,2101,65052,00.html?tw=wn_tophead_3"&gt;http://www.wired.com/news/games/0,2101,65052,00.html?tw=wn_tophead_3&lt;/a&gt;&lt;br /&gt;This article is interesting.  It is about taking education to the next level by having classes within Second Life.  One thing is that Second Life is available to anyone right?  Young or old?  So far, after playing through Second Life for a while, I realized that there seems to be a large adult market.  So,is it wise to expose children to this environment?  Are we solely confining the eductation to post-secondary studies?  Another interesting point is that Linden Lab encourages students to use Second Life in the effort to create potential. paying customers in the future.  Is it all about making money?  Just some thoughts...that's all.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.pcmag.com/article2/0,4149,1306196,00.asp"&gt;http://www.pcmag.com/article2/0,4149,1306196,00.asp&lt;/a&gt;&lt;br /&gt;This article just describes the first user experience when one starts the game.  Some of the thoughts when starting Second Life.  There is some confusion, learning, and excitement in designing your own avatar.  It's interesting.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=7697"&gt;http://www.gamasutra.com/php-bin/news_index.php?story=7697&lt;/a&gt;&lt;br /&gt;This is a quote from the article, "As the population in Second Life has grown, so has the economy," said Linden Labs VP of marketing David Fleck. "The market for goods and services has accelerated dramatically over the last few months and with more consumers than ever, it's truly a creator's market with over US$3.4 million trading in goods and services between our residents every month. Over 515 people had in-world revenues in excess of US$1,000 in Second Life last month alone. Our goal is to create in Second Life the tools and platform needed to ensure that developers can create compelling content easily and efficiently."  It is interesting some of the thoughts of Linden Lab.  I am reminded of the exponential effect meaning that one person tells ten and each of those people tell another ten people.  As you can see, in the next few years, the growth that Second Life will undergo.&lt;br /&gt;One other interesting point about this article is that the creators created free membership.  It is a great idea because it allows users to get into the game, see what it's all about, and then potentially being a customer/vendor in Second Life.  I feel this was a great economic and social move on their part. &lt;br /&gt;&lt;br /&gt;Jeff Drost&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-113824568471713675?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/113824568471713675/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=113824568471713675' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113824568471713675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113824568471713675'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/01/hey-guys-below-are-some-links-that-i.html' title=''/><author><name>GoldenRing</name><uri>http://www.blogger.com/profile/15705904541914633288</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-113805848932906662</id><published>2006-01-23T15:17:00.000-08:00</published><updated>2006-01-23T15:21:29.340-08:00</updated><title type='text'></title><content type='html'>This is from Wikipedia which has great links to 2nd life information. I found these issues of interest...perhaps some discussion could result..... START POSTING MORE INFO DAMMIT&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A number of difficult issues have arisen within the operation of Second Life, both as an online game and a virtual world. These include:&lt;br /&gt;              The nature of roles and enjoyment in the economy: Because there are no entry-level jobs, and creating content requires the user to have real-world talent, many users find themselves with very limited amounts of money and the source of enjoyment for such users is not clear. In many cases, the most popular locations in-world are those with "camping chairs" which pay users a small amount just for sitting on them (funded from the money paid by Linden Lab to the owners of popular areas).&lt;br /&gt;             The role of the in-world currency: Linden Lab have been criticised for at once marketing SL as a viable business channel for making real money, while at the same time including provisions in the Terms of Service which give Linden Dollars no legal value, so that (for instance) Linden Lab are not required to pay any compensation if they are lost from the database.&lt;br /&gt;The effect of changes made by SL's developers upon the in-world economy: Certain changes made or proposed by the developers have had the effect of creating new markets, but also have on occasion destroyed or removed the value of existing ones, or given the market leader at a particular (often arbitrary) time unique advantages that entrench them as a market leader in the future, thus creating a &lt;a title="Coercive monopoly" href="http://en.wikipedia.org/wiki/Coercive_monopoly"&gt;coercive monopoly&lt;/a&gt;.&lt;br /&gt;              Favoritism: A few users have insinuated that a particular group of people, usually referred to as the "FIC" (&lt;a title="Feted Inner Core" href="http://en.wikipedia.org/wiki/Feted_Inner_Core"&gt;Feted&lt;/a&gt; - or &lt;a title="Feted Inner Core" href="http://en.wikipedia.org/wiki/Feted_Inner_Core"&gt;Fetid&lt;/a&gt; - &lt;a title="Feted Inner Core" href="http://en.wikipedia.org/wiki/Feted_Inner_Core"&gt;Inner Core&lt;/a&gt;), use their connections with &lt;a title="Linden Lab" href="http://en.wikipedia.org/wiki/Linden_Lab"&gt;Linden Lab&lt;/a&gt; staff to trigger policy changes that are beneficial to their own businesses at the expense of others. However, a majority of users criticize the supporters of this idea as irrational and paranoid.&lt;br /&gt;                The balance between users' ability to edit the world and their ability to damage or disrupt it: Second Life has been attacked several times by groups of users abusing the creation tools to create objects that infinitely reproduce, eventually overwhelming the servers.&lt;br /&gt;               The land sales system: Building any permanent in-world object requires the purchase of land and an increased monthly subscription. A number of people deliberately "play" the land market for profit, leaving other people who just want to build resentful of being forced to pay extra money to a middle man. Also, the high monthly charges have resulted in buildings being focused on those which can make money in-world, reducing the variety available.&lt;br /&gt;                 In-world scams: Several scams have been sighted in-world, such as people buying small areas of land in public areas, placing ugly objects on them to deface the view from everyone else's adjoining land or block the view of their structures, and then selling the land for extremely high prices.&lt;br /&gt;                 Suspended and banned accounts: Some people have alleged that enforcement of the TOS and behaviour policies by Linden Lab staff is arbitrary and selective; in particular, that users who own large amounts of land (and thus pay larger subscriptions) are able to get away with more since there would be a greater financial loss in barring them&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-113805848932906662?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/113805848932906662/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=113805848932906662' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113805848932906662'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113805848932906662'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/01/this-is-from-wikipedia-which-has-great.html' title=''/><author><name>3rd life</name><uri>http://www.blogger.com/profile/06725688739678497187</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-113776755387233740</id><published>2006-01-20T06:31:00.000-08:00</published><updated>2006-01-20T06:32:33.880-08:00</updated><title type='text'></title><content type='html'>Hey guys, just wondering what you all are up to? The more you guys post here, the more I'll be able to help you out. Play, tell, talk.&lt;br /&gt;&lt;br /&gt;Josh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-113776755387233740?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/113776755387233740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=113776755387233740' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113776755387233740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113776755387233740'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/01/hey-guys-just-wondering-what-you-all.html' title=''/><author><name>josher31</name><uri>http://www.blogger.com/profile/01543077884873610793</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-113743458753232561</id><published>2006-01-16T10:02:00.000-08:00</published><updated>2006-01-16T10:03:07.533-08:00</updated><title type='text'></title><content type='html'>http://news.bbc.co.uk/1/hi/programmes/newsnight/4583924.stm&lt;br /&gt;&lt;br /&gt;This is the BBC report, reported from inside SL. It's a great intro.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-113743458753232561?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/113743458753232561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=113743458753232561' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113743458753232561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113743458753232561'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/01/httpnews.html' title=''/><author><name>josher31</name><uri>http://www.blogger.com/profile/01543077884873610793</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-113743415878970412</id><published>2006-01-16T09:43:00.000-08:00</published><updated>2006-01-16T11:38:54.093-08:00</updated><title type='text'></title><content type='html'>Hey guys,&lt;br /&gt;How'd your weekend go? Any discoveries? Have you found the Second life blog yet? If not, check it out. &lt;br /&gt;http://secondlife.blogs.com/nwn/2005/12/best_of_new_wor.html&lt;br /&gt;This one is "Best of", but there's lots there, and should be checked daily.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PS - Just making sure this is the Thursday afternoon class, correct?&lt;br /&gt;&lt;br /&gt;PS2 - Marks and such will be based on your this contribution to THIS blog! Post your research links, as well as your ideas here asap.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-113743415878970412?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/113743415878970412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=113743415878970412' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113743415878970412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113743415878970412'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/01/hey-guys-howd-your-weekend-go-any.html' title=''/><author><name>josher31</name><uri>http://www.blogger.com/profile/01543077884873610793</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-113727849992426378</id><published>2006-01-14T14:41:00.000-08:00</published><updated>2006-01-14T14:42:39.306-08:00</updated><title type='text'></title><content type='html'>&lt;span style="font-family: trebuchet ms;font-size:100%;" &gt;What's up? Just checking this thing out. No new info as of yet. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-113727849992426378?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/113727849992426378/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=113727849992426378' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113727849992426378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113727849992426378'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/01/whats-up-just-checking-this-thing-out.html' title=''/><author><name>Josh</name><uri>http://www.blogger.com/profile/07852964122626950100</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-20892010.post-113725047338772503</id><published>2006-01-14T06:53:00.000-08:00</published><updated>2006-02-01T06:58:25.326-08:00</updated><title type='text'></title><content type='html'>Hey guys! I was just wondering how everyone was doing and how the research was coming along. Talk to you guys later!&lt;br /&gt;&lt;br /&gt;Jeff Drost&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/20892010-113725047338772503?l=thirdlive.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thirdlive.blogspot.com/feeds/113725047338772503/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=20892010&amp;postID=113725047338772503' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113725047338772503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/20892010/posts/default/113725047338772503'/><link rel='alternate' type='text/html' href='http://thirdlive.blogspot.com/2006/01/hey-guys-i-was-just-wondering-how.html' title=''/><author><name>GoldenRing</name><uri>http://www.blogger.com/profile/15705904541914633288</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry></feed>
